| deskpro2k3 said: SE is actually saying they're satisfied with sales for once? Holysh!t |
Yeah I was gonna say, it was starting to feel like with every game they make they release the obligatory "sales did not meet expectations" spiel.


| deskpro2k3 said: SE is actually saying they're satisfied with sales for once? Holysh!t |
Yeah I was gonna say, it was starting to feel like with every game they make they release the obligatory "sales did not meet expectations" spiel.


Director Naoki Hamaguchi says in regards to FF7 Rebirth on Switch 2 that "interest has been high and pre-orders are going extremely well"
| curl-6 said: Director Naoki Hamaguchi says in regards to FF7 Rebirth on Switch 2 that "interest has been high and pre-orders are going extremely well" |
There is a decent article on DF with Square. They cut back (not a jab, but a compliment) on Rebirth a lot. Meaning, they didn't just slap the port on the hardware, but understood limitations and did build around it.
rtx 4090, 32 gb ram, i7-13700k
Switch 2


Chrkeller said:
There is a decent article on DF with Square. They cut back (not a jab, but a compliment) on Rebirth a lot. Meaning, they didn't just slap the port on the hardware, but understood limitations and did build around it. |
I actually missed that being posted, thanks for the heads up man, will give a read now.
curl-6 said:
I actually missed that being posted, thanks for the heads up man, will give a read now. |
For the Switch 2 version, the background models themselves have been optimised specifically for the hardware. This wasn't just a simple reduction; it includes redesigning the LOD stages and reworking material expressions with high rendering costs from the ground up. Across entire scenes, we also adjusted the scale at which background LODs switch, ensuring that system load doesn't spike suddenly even as the draw distance increases. In addition, we focused on reducing conditions where rendering load tends to concentrate, such as implementing culling to suppress rendering outside the visible range and reorganising the overall rendering order of the environment.
-The quote above is what impressed me. I will concede I did not expect Square to put in as much effort as they are.
rtx 4090, 32 gb ram, i7-13700k
Switch 2


Chrkeller said:
For the Switch 2 version, the background models themselves have been optimised specifically for the hardware. This wasn't just a simple reduction; it includes redesigning the LOD stages and reworking material expressions with high rendering costs from the ground up. Across entire scenes, we also adjusted the scale at which background LODs switch, ensuring that system load doesn't spike suddenly even as the draw distance increases. In addition, we focused on reducing conditions where rendering load tends to concentrate, such as implementing culling to suppress rendering outside the visible range and reorganising the overall rendering order of the environment. -The quote above is what impressed me. I will concede I did not expect Square to put in as much effort as they are. |
Yeah it's nice to hear they're really going the extra mile to make sure the port is rock solid.
With FF7 being their most prestigious game, they probably don't want its image marred by a sub-par port, especially when they're looking to grow their audience with this new multiplatform strategy. Gotta put your best foot forwards when courting new customers.
| curl-6 said: Director Naoki Hamaguchi says in regards to FF7 Rebirth on Switch 2 that "interest has been high and pre-orders are going extremely well" |
I‘m very happy that my colleague (I‘m a mod at ntower) got that opportunity for such a high profile interview!
Maluigi said:
I‘m very happy that my colleague (I‘m a mod at ntower) got that opportunity for such a high profile interview! |
That's pretty cool