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Chrkeller said:
curl-6 said:

I actually missed that being posted, thanks for the heads up man, will give a read now.

For the Switch 2 version, the background models themselves have been optimised specifically for the hardware. This wasn't just a simple reduction; it includes redesigning the LOD stages and reworking material expressions with high rendering costs from the ground up. Across entire scenes, we also adjusted the scale at which background LODs switch, ensuring that system load doesn't spike suddenly even as the draw distance increases. In addition, we focused on reducing conditions where rendering load tends to concentrate, such as implementing culling to suppress rendering outside the visible range and reorganising the overall rendering order of the environment.

-The quote above is what impressed me.  I will concede I did not expect Square to put in as much effort as they are.  

Yeah it's nice to hear they're really going the extra mile to make sure the port is rock solid. 

With FF7 being their most prestigious game, they probably don't want its image marred by a sub-par port, especially when they're looking to grow their audience with this new multiplatform strategy. Gotta put your best foot forwards when courting new customers.