Trentonater said:
When you bring this up you also have to remember snes games frequently didn't age all that well either. Huge swathes of its library have massive slowdown problems in ways the sega genesis and even pc engine didn't. And looking back at games shared between the consoles the genesis is absolutely the better platform for action and arcade experiences. and one of the best case studies is merely comparing Contra III to Contra: Hard Corps. Now thankfully there is the romhacking scene out there attempting to fix slowdown in snes games much like the romhacks to fix the colors in gba games.
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I was PAL, so the 50hz CRT kinda' obfuscated any perceivable slowdowns to the point where framerates weren't an issue, period.
Games like Lufia 2, Final Fantasy 6, Chrono Trigger, Mario Kart, Pilotwings showcased Mode 7 brilliantly.
Games like StarFox was a unique experience not on any other competing consoles at the time, it was new a fresh.
RARE turned the entire gaming industry upside down with it's pre-rendered visuals with the Donkey Kong Country series and Killer Instinct, forcing competitors to bring an answer to the table, most notable was Sega with Vectorman.
The SNES also had some of the best games of all time... Zelda: A link to the past, Super Metroid, Super Mario World, Chrono Trigger, Yoshi's Island, Breath of Fire and more.
Trentonater said:
Now overall the ps1 is just the far more important and significant product. It really changed everything around it. Snes was just another console that managed to have a better than normal quality game ratio because the 16 bit era was the sweet spot of console games getting close enough to the arcade experience.
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The PC had the PS1 experience. Arguably the PC was a more unique and mature experience anyway.
..And by the time the PS1 hit it's stride, I would argue the N64 had better games anyway with Goldeneye, Perfect Dark, Banjo, Donkey Kong, Ocarina of Time, Conker and more.
The PS1 isn't an important stepping stone for gaming, because the PC existed... Games like Final Fantasy 7? On PC.
..It however was a stupidly important stepping stone for Sony as a company to lay the foundations for the Playstation 2, which was arguably more influential... Heck the most influential console of all time.
The irony here is... a 16bit PC could be more powerful than the 32bit PS1 or 64bit Nintendo 64... And a 16bit PC GPU could display more colours than the PS1 32bit graphics processor.
Or... The OG Xbox despite being a 32bit device, was more powerful than the 64bit Nintendo 64.
The PS1 due to memory limitations was limited to around 153,000 colours on screen, which is dependent on resolution that games ran at... And textures were often 4-bit (16 colours) or 8-bit (256 colours) which meant that a 16bit PC could display more colours at once.
PC with a 3dfx Voodoo? Could do 16-bit textures which meant that 65,536 colours could be showcased in a single texture.
Bits, just like flops doesn't tell the entire story. People grab an advertised aspect and run with it, without any context or understanding.
Last edited by Pemalite - 21 hours ago