Kyuu said:
Shadow1980 said:
There was supposedly a huge gap between the SNES and Genesis, with the latter supposedly having a tie ratio over double that of the SNES, this despite both systems having the same software prices ($50-70/game). And this is despite a dollar being worth at least twice what it's worth now. |
I find this extremely strange. SNES's game library is twice the size and is generally hailed as the superior one. Why were some developers/publishers obsessed about making SNES exclusives when Sega's policies were more 3rd party friendly and their console supposedly sold a lot more software? I just don't get it. Did everyone just assume SNES was going to absolutely domimate based on NES's performance? A lot of moneyhatting is probably involved that Sega couldn't hope to match, but still, nothing like this happened since. |
Apparently the tie ratio of 16 games per system comes straight from Sega PR, which if true would mean that's probably accurate (lying about sales data is illegal, after all). As for how it attained that, I have no idea. I've heard some people speculate that because it was widely considered the definitive system of its day when it came to sports games, that it accumulated much of its software sales advantage via sales of sports games, and that was the generation where we really started to see annualized series like Madden take off.
Another possible explanation I've seen others offer was that because it was considered by many the more "grown-up" console that it was older teens & young adult (a "hardcore gamer" age demographic) with disposable income buying more games than SNES owners. Said demographic probably also appreciated that Sega games didn't shy away from bloody violence, as opposed to Nintendo which didn't allow such games to be unedited until like 1994, near the very end of the generation. The Genesis version of the original Mortal Kombat may have had worse graphics & sound, but it did keep the Fatalities intact. I think Mortal Kombat II was the first SNES game I had that kept all the blood & guts.
Anyway, I think both the "It was sports games" and "It was young adult hardcore gamers" explanations are plausible. The Genesis, much like the Xbox brand years later, owed most of its success to the North American market, and American cultural attitudes and Sega's marketing helped the Genesis serve as real competition against Nintendo. There is some supporting evidence, namely that North America really dragged down the SNES's overall software tie ratio. In Japan, where the SNES was dominant and cultural attitudes are different, said ratio was 11.35 games/system, while in the "Americas" region it was only 5.78, meaning the average SNES owner in North America bought only half as many games as their Japanese counterparts. Even though the SNES hardware sold 36% more units in NA than in Japan, software sales were over 30% less than in Japan. The software tie ratio was pretty bad in the "Others" market, which includes Europe, but Europe was only a small portion of the global console market back then.
Unfortunately, we'll never know for sure since as far as I know there was never any real market research done on the matter back then. But we are at least able to make educated guesses.
Speaking of market research, since I brought it up earlier I wonder if there's been any regarding the spending habits of hardcore gamers with their own income buying games for themselves versus parents buying games for their kids. From what I've read, the average gamer was younger 35 years ago than today, so that meant a larger share of game buyers had to have been parents or other family buying games for their kids, which had to have had some sort of effect.
Anecdotally, I know I was still a kid during the NES & 16-bit years, so if I wanted any games for any console I had to wait to get maybe one one my birthday and one or two for Christmas. Those games were a lot more expensive in inflation-adjusted terms than today's games; even the cheapest NES games during that system's heyday cost the equivalent of $90-100 in today's money, and even by 1993, two years into the SNES's lifespan, even budget-priced NES games cost the equivalent of $67 in today's money. A good chunk of the games I had for those older systems were hand-me-downs from friends of the family (who had kids my age) rather than something bought new, maybe one or two were bought by relatives other than parents (I got Blaster Master from my aunt), and at least a few I bought used from Babbage's/GameStop after getting my first job back in 1998. Getting a job allowed me to acquire a lot more games each year than what my parents would buy me. In fact, after I got my SNES in either 1994 or 1995 (it was after the bundle that had the Super Mario All-Stars + Super Mario World combo cart came out), my mom told me that if I wanted any more games I needed to get a job.