TheRealSamusAran said:
Vodacixi said:
I think the only Metroids that would fit in the "Metroidvania" genre would be the original in the NES, Super Metroid and MAYBE Prime 1. |
Dread and Zero Mission too. |
Debatable. Those games have a very linear and clear sequence of events from beginning to end. Of course, you can BREAK that if you know what you are doing (ZM more than Dread)... But you won't likely do that on a first playthrough. You'll follow the very much linear path that the game constantly points you too.
As another user said this once: the fact that you can sequence break a game means that there IS a sequence to break in the first place. To me a Metroidvania needs to have a truly interconnected and open map to explore where you are almost never expected to follow a certain sequence of events. You will have multiple paths accessible to you at almost anytime and you don't have to commit to a certain sequence in order to make progress.
Zero Mission and Metroid Dread are linear games that can be broken, either with glitches or by exploiting the game's mechanics after a lot of practice and multiple playthroughs. That doesn't make them open (to me at least).
That kind of thing it's required for me to be a Metroidvania. Metroid games (to me) are... That. Metroid games. They are not Hollow Knight. They are not Blasphemous. They are not Metroidvanias.