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Forums - Nintendo - Several informations from Games Freak projects (mainly Pokemon) were leaked today

Usually even Nintendo console gets a prior Gen remake and they’re up to Gen 5, and that doesn’t appear on the list unless that’s what Codename Seed ultimately is. That might fit if its prior regions any if its more than one then maybe that a more interesting twist on it to buck the trend.



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SecondWar said:

Usually even Nintendo console gets a prior Gen remake and they’re up to Gen 5, and that doesn’t appear on the list unless that’s what Codename Seed ultimately is. That might fit if its prior regions any if its more than one then maybe that a more interesting twist on it to buck the trend.

The Gen 5 Remake does seem to be a Switch 2 exclusive given the alleged timing. Don't know if we'll ever get 2 standard remakes in a console generation. Let's Go was a remake of Gen 1, but not the way most remakes have been.

Gen 6 probably won't get a remake on Switch 2 unless it's cross-gen with the Switch 2's successor or comes out shortly before it launches. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

SecondWar said:
Cerebralbore101 said:

I'm not buying a new Poke'mon game until they get above 87% on Opencritic/Metacritic. My backlog of Poke'mon games is infinitely better than the modern stuff and I've yet to play it all. Fingers crossed that GF somehow get help from Nintendo proper and makes a good Poke'mon game for the first time in over a decade.

Its Nintendo or its not. There is no ‘proper’.

I assume they are referring to Nintendo's internal studios, EPD, as opposed to Gamefreak which are an independent developer.



SecondWar said:
Cerebralbore101 said:

I'm not buying a new Poke'mon game until they get above 87% on Opencritic/Metacritic. My backlog of Poke'mon games is infinitely better than the modern stuff and I've yet to play it all. Fingers crossed that GF somehow get help from Nintendo proper and makes a good Poke'mon game for the first time in over a decade.

Its Nintendo or its not. There is no ‘proper’.

Gamefreak is not owned by Nintendo. They are a separate company from Nintendo. 



Cerebralbore101 said:
SecondWar said:

Its Nintendo or its not. There is no ‘proper’.

Gamefreak is not owned by Nintendo. They are a separate company from Nintendo. 

Im well aware. There is no ‘proper’ though.



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dark_gh0st_b0y said:

Legends ZA reviews are at 81 at the moment! Could the game be good afterall - dispite the bad graphics and designs? o_O

Anyone played it?

I imagine gameplay-wise it's at least decent. Dropped to 79 on meta now.

I think it's saving grace is probably that it's basically a switch 1 game and it's being reviewed on switch 2. So it should at least have good performance even if it looks bad and is technically inept. If it wasn't for the switch 2's extra horsepower the score may have been right down there in the low 70's with S/V. Though maybe it runs fine on switch 1, no idea cause there's no reviews of it.

I'm sure I'll at least give it a go someday.



The leak revealing that the entire Z-A city is a single model, so can't be culled, made zero sense to me on how that even be rendered on the Switch. Until I realised that the entire city has less vertices than two cars in Forza.

The City has 355k vertices, Forza cars during races have between 100k and 250k, and in ForzaVista can have up to 800k.

How is it so low? Probably because the building models are completely flat, and things like windows and balconies are just flat plastered textures. They have basically the same model complexity as GTA3.

I've never seen such lazy game dev lmao. 



Zippy6 said:

The leak revealing that the entire Z-A city is a single model, so can't be culled, made zero sense to me on how that even be rendered on the Switch. Until I realised that the entire city has less vertices than two cars in Forza.

The City has 355k vertices, Forza cars during races have between 100k and 250k, and in ForzaVista can have up to 800k.

How is it so low? Probably because the building models are completely flat, and things like windows and balconies are just flat plastered textures. They have basically the same model complexity as GTA3.

I've never seen such lazy game dev lmao. 

This is misinformation that's been debunked.

The model shown here is used for a zoomed out view, not actual gameplay.

Last edited by curl-6 - on 22 October 2025

curl-6 said:
Zippy6 said:

The leak revealing that the entire Z-A city is a single model, so can't be culled, made zero sense to me on how that even be rendered on the Switch. Until I realised that the entire city has less vertices than two cars in Forza.

The City has 355k vertices, Forza cars during races have between 100k and 250k, and in ForzaVista can have up to 800k.

How is it so low? Probably because the building models are completely flat, and things like windows and balconies are just flat plastered textures. They have basically the same model complexity as GTA3.

I've never seen such lazy game dev lmao. 

This is misinformation that's been debunked.

The model shown here is used for a zoomed out aerial view, not actual gameplay.

I see, that does make more sense. I do wonder how the model complexity compares.

Edit: Though I would like a source for this, as I'm seeing other people dispute this debunk and that it is in-fact used in game, as it was in the leaked development build. Though even if it is one large model vertices can actually be culled when not in view.

Last edited by Zippy6 - on 22 October 2025

Zippy6 said:
curl-6 said:

This is misinformation that's been debunked.

The model shown here is used for a zoomed out aerial view, not actual gameplay.

I see, that does make more sense. I do wonder how the model complexity compares.

Edit: Though I would like a source for this, as I'm seeing other people dispute this debunk and that it is in-fact used in game, as it was in the leaked development build. Though even if it is one large model vertices can actually be culled when not in view.

I'm very sorry for the YouTube video being as...um...the way that it is. However, it communicates the evidence. Additionally, @/ElChicoEevee on X (linked above) has done research on this question, and has confirmed that in fact this model is not the one which players roam around during gameplay.