Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine.
Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine.
curl-6 said:
What specifically about their handheld systems has kept them successful though, in your view? Sony, Sega, Atari, etc made handhelds as well, but their handheld lines died out. |
Nintendo has games designed with mobile gaming in mind. No other big studio seems to be even slightly inclined to develop games with primary focus on handheld gaming
| Dante9 said: Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine. |
Crude way to put it, but you're not wrong with over 200 games in the Mario Franchise, 21 main series Zelda games plus also a lot of spin-offs and some 120 Pokemon games.
Endless reiterations with variations but keeping the core characters and gameplay philosophy the same. Familiarity is a great way to keep people, especially when keeping those core franchises exclusive.
Alex_The_Hedgehog said:
I think innovation helps too. Yeah, the N64, the GameCube and specially the Wii U failed against it's competitors, but the Wii had unique gameplay features, and it outsold both the PS3 and the 360 while being a home console only. |
That really helped the Wii and DS but innovating for the sake of innovating was fatal for the Wii U. And the 3DS... I'm not sure many bought it for the 3D effect lol.
curl-6 said:
What specifically about their handheld systems has kept them successful though, in your view? Sony, Sega, Atari, etc made handhelds as well, but their handheld lines died out. |
They always know how to balance power and price with their handhelds very well. The competition mainly focused on power, and even in general, the most powerful console of the generation selling the best is a rare occurrence.
That and their software works really well on handhelds. Until the Switch there wasn't nothing that screams 'wow, I need to play this on my big TV', like Alex said. And with the Switch... well, you have that option.
As a grown ass man of 37 years that still love Nintendo games I think that one of the keys is the family focused games, or if you will, games marked mainly to kids.
It is the brand of choice to give to children. combine that with creating high quality products and you get a fan in that child for a long time.
Are you going to succeed over decades you probably need customers who buy your stuff for a large portion of their life.
A lot of it is luck. Wii or Switch could've failed, but they didn't. I mean any Nintendo platform could fail but those two were some big risks that paid off. Shoot, even Switch 2 has been a risk with mostly being an iterative successor. But risk was going to happen no matter what. Have Switch 2 iterative and you take risks, make it something radically different that might not even be Switch 2 and it's also a risk.
Handheld domination is a big part of it. From Game Boy onward, Nintendo has rarely been in any danger of failing in the handheld space or even being overtaken. Nintendo course corrected quite quickly when 3DS was slipping after launch. They gambled by selling it at a loss for a time and it paid off massively. 3DS helped keep Nintendo afloat, but with the failure of Wii U they needed to get into mobile and also spend a lot of time on the next system.
And it's the IPs as well. Look at all the Mario and Pokémon games. Core titles, tons of spinoffs, they print money.
Lower costs help too. For a lot of Nintendo's history (in both the handheld space and even recently in the home console space) they spend less on their games than most.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima
One Word best explains their continued success.
Exclusives
I think another aspect that has helped more times than hindered, is that they are willing to take a risk and instead of making yet another console that is just more powerful than the last, they have many times tried to use an outside of the box idea to offer new ways to play.
ie. motion controls, glasses free 3d, dual screens, "hybrid" console.
It's not just one thing. It's a long of things which has made them a crapload of money:
1. Strong both on the creative side and business side.
2. Several IP with multiple strong entries each. This means more than one generation will keep coming back to play these games.
3. Total handheld domination, which was aided by focusing on gameplay over graphical power.
4. The ability to make arcade style games well.
5. The ability to innovate on hardware/controls and make compelling software that plays well with the new hardware/controls.
6. Making broad games that can appeal to a variety of age groups.
7. Making games that appeal to girls/women (e.g. Animal Crossing).
8. Selling hardware at no loss or a tiny loss. (I.e. rejecting the razor and blades model).
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
My Bet With curl-6
My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
My Bet With Metallox


| super_etecoon said: I literally haven’t used my Switch 2 as a handheld since I bought it. It is 100% a Nintendo home console for me. |
How you use the device is literally irrelevant.
My tablet hasn't left it's dock since I bought it... It doesn't change my tablet from being a mobile device.
Just how I use my device is different.
| super_etecoon said: I have never liked Nintendo’s handhelds and if they released another handheld I would not buy that. I am a console gamer and have been once since the Atari 2600 and I always will be one. Gaming on a TV is how I play. Not on a PC monitor, not on my phone, not on an 8 inch handheld display, but on my television. |
Nintendo's handhelds have always been high sellers backed by an amazing game library.
Difference between today and yesteryear is the competence of mobile hardware that allows for a decent image to be output to a larger canvas.
| super_etecoon said: So yeah, the Switch is a handheld. Ok. |
Good that we can agree.
| super_etecoon said: Anyway, with that little tired statement out of the way (Pemalite, you’re one of the smartest users here and you always bring up this idea and it always makes you just look bitter and foolish, which is 99% of the time here not your look), Nintendo treats their IPs like their children. Like they’re getting their children ready for a friend’s wedding or retirement party, or their baby shower. They always dress to impress, even on whatever meager budget they have at the time. They have a lot of children, so maybe all of the kids don’t get to come to every event. And yes, sometimes they dress them up in the silliest getups because they have this weird fashion impulse, but 7 out of 10 times the other parents start dressing their kids up like that, too. |
The only rebuttal you can formulate against the Switch not being a handheld is one based on personal feelings.
If you don't see how that logic falls apart, then there really is no discussion to be had.
| super_etecoon said: Nintendo takes pride in their long history and you can see how they beam when they bring back an IP that hasn’t been seen in a while. Is it marketing, sure, but on the backend, with the designers and programmers and engineers, that’s just wanting to make sure that kid looks their best and makes their parents proud. |
Nintendo's software is part and parcel with their hardware, both work together to make the platform what it is.
| GoOnKid said: I think the community has had this discusion a thousand times already and I won't derail the thread any further, My argument is that the Switch is either a handheld or a console depending on how you use it. If you leave it in the dock and never take it out (like I do, and like another user in this thread also does), what is it then? Looking at the Switch Lite, yes, that's a handheld. But every other model is both, no matter how many times you disagree. |
It's just a handheld with a USB-C dock... It's nothing special in that aspect, the dock doesn't do anything other than parse the image from the handheld to the TV, it doesn't add RAM or CPU/GPU resources to the console, it doesn't do any special upscaling or enhancements to the image... it's a "dumb device".
It's a plain USB-C dock for a mobile device.
No different than the dumb USB-C docks for my tablet, laptop or phone. It's all there is to it.
There are many that agree with me on this.
And there is also nothing wrong with it, it doesn't take anything away from the Switch... If anything it shows that Nintendo is adaptable to the market and realized a long time ago that it could never compete with Sony/Microsoft in the dedicated console marketplace, so they opted to innovate and be something different, something unique.
And it's actually WHY Nintendo has been able to exist as a platform holder for so long, they are extremely flexible and adaptable to market conditions, they aren't afraid to take on risk.
--::{PC Gaming Master Race}::--

Pemalite said:
How you use the device is literally irrelevant. It's just a handheld with a USB-C dock... It's nothing special in that aspect, the dock doesn't do anything other than parse the image from the handheld to the TV, it doesn't add RAM or CPU/GPU resources to the console, it doesn't do any special upscaling or enhancements to the image... it's a "dumb device". |
That's a really pointless take in 2025. The Switch is clearly designed as both a big screen TV console and a portable device. There is simply no need to have different games and hardware for portable devices anymore. Just like PC games can run on both a desktop and a laptop: hardware limitations of the old days don't apply any more.