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Forums - Nintendo - Metroid Prime 4: Beyond, out now on Switch 1 and 2

I enjoyed MK World and adored DK Bananza. I am only 3 hours into Prime 4, but I hope it gets better, so far I am very disappointed.

I don't like the lack of isolation. Dread absolutely nailed the isolation/Alien type feel, while Prime 4 has too much social aspects.

I loathe the lack of interconnected levels. Prime 4 reminds me of Dark Souls 2, hub area with random levels split off.

So far the game feels way too linear.. don't like that either.

The caveat being I haven't played much, maybe it gets better. On the bright side, 120 fps is absurd. Please update Prime 1 with 120 fps mode on the S2, it is fantastic.

edit:

Probably doesn't help I view Dread as the epitome of perfection.  One of the few games I've played where I would change a literal nothing.  It captured all things Metroid. 

Last edited by Chrkeller - 5 days ago

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Chrkeller said:

I enjoyed MK World and adored DK Bananza. I am only 3 hours into Prime 4, but I hope it gets better, so far I am very disappointed.

I don't like the lack of isolation. Dread absolutely nailed the isolation/Alien type feel, while Prime 4 has too much social aspects.

I loathe the lack of interconnected levels. Prime 4 reminds me of Dark Souls 2, hub area with random levels split off.

So far the game feels way too linear.. don't like that either.

The caveat being I haven't played much, maybe it gets better. On the bright side, 120 fps is absurd. Please update Prime 1 with 120 fps mode on the S2, it is fantastic.

edit:

Probably doesn't help I view Dread as the epitome of perfection.  One of the few games I've played where I would change a literal nothing.  It captured all things Metroid. 

Probably best to approach it as a new beast altogether. Sometimes the comparisons don't serve you in enjoying the experience. I let go of FF16 being a follow up to some of my favourite turn based games and really enjoyed it for what it was, beyond some pacing issues and the RPG elements being too light to support its length



Finished the fifth region and got the final teleporter key; loved how Aliens-esque this "dungeon" was, with the descent into the "nest" and fighting alongside the marines. I know it's not traditional Metroid fare, but I had fun with it.

Almost finished the campaign, just gotta clean up the remaining shrines and mech parts in Sol Valley, then on to the finale.



curl-6 said:

Finished the fifth region and got the final teleporter key; loved how Aliens-esque this "dungeon" was, with the descent into the "nest" and fighting alongside the marines. I know it's not traditional Metroid fare, but I had fun with it.

Almost finished the campaign, just gotta clean up the remaining shrines and mech parts in Sol Valley, then on to the finale.

I'm almost at the same point as you. I already got all the Mech parts and filled the full green energy meter. Looking for expansions right now.

Btw, I must say I've seen a lot of people complain about the whole green energy/crystal collecting quest because it supposedly makes you waste a lot of time in Sol Valley by the end of the game.

But by the time I finished the Mines I had collected like 3/4 of them. And since at that point you get both the weapon that breaks the huge rocks with lots of green energy AND a radar that shows green crystals and rocks on the map I fail to see how this is even a problem. At that point, it took me like 5 minutes to finish filling the meter.



Vodacixi said:
curl-6 said:

Finished the fifth region and got the final teleporter key; loved how Aliens-esque this "dungeon" was, with the descent into the "nest" and fighting alongside the marines. I know it's not traditional Metroid fare, but I had fun with it.

Almost finished the campaign, just gotta clean up the remaining shrines and mech parts in Sol Valley, then on to the finale.

I'm almost at the same point as you. I already got all the Mech parts and filled the full green energy meter. Looking for expansions right now.

Btw, I must say I've seen a lot of people complain about the whole green energy/crystal collecting quest because it supposedly makes you waste a lot of time in Sol Valley by the end of the game.

But by the time I finished the Mines I had collected like 3/4 of them. And since at that point you get both the weapon that breaks the huge rocks with lots of green energy AND a radar that shows green crystals and rocks on the map I fail to see how this is even a problem. At that point, it took me like 5 minutes to finish filling the meter.

Yeah I've been pretty lazy with the green crystals, just smashing them on my way to my next destination or in the shrines, and I'm like3/4 of the way there. 

It is a bit of an old school design choice, kinda like collecting musical notes in something like Banjo Kazooie or something, but I don't have a problem with it.



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Oh there is this cool FPS I played on Xbox you play as a lady in a cool sci fi suit. Shooting enemies and you get to turn into a ball. More games should copy this idea. Metal Eden.  ok ok for real while the game is cool it's not Metroid like even tho it has a ball form. Just thought it was funny and wanted to share. I am getting MP4 soon. I edned up with a Switch 2 sooner than I expected. Technically a gift. So is MP4 a little early.



Bite my shiny metal cockpit!

Otter said:
Chrkeller said:

I enjoyed MK World and adored DK Bananza. I am only 3 hours into Prime 4, but I hope it gets better, so far I am very disappointed.

I don't like the lack of isolation. Dread absolutely nailed the isolation/Alien type feel, while Prime 4 has too much social aspects.

I loathe the lack of interconnected levels. Prime 4 reminds me of Dark Souls 2, hub area with random levels split off.

So far the game feels way too linear.. don't like that either.

The caveat being I haven't played much, maybe it gets better. On the bright side, 120 fps is absurd. Please update Prime 1 with 120 fps mode on the S2, it is fantastic.

edit:

Probably doesn't help I view Dread as the epitome of perfection.  One of the few games I've played where I would change a literal nothing.  It captured all things Metroid. 

Probably best to approach it as a new beast altogether. Sometimes the comparisons don't serve you in enjoying the experience. I let go of FF16 being a follow up to some of my favourite turn based games and really enjoyed it for what it was, beyond some pacing issues and the RPG elements being too light to support its length

Fair point.  I did take a few days break from it, just to reset, because it wasn't what I expected at all.  But hopefully resetting my expectations will help.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Collected enough green crystals to complete the memory fruit and unlock the Legacy Suit, which looks awesome. One mech part to go; I kinda like how two of these are tied to bosses that you find out in the world. I'll probably wrap up the game tomorrow.

Unless the climax falls flat, I'm gonna say I really enjoyed this one. It's no Prime 1, but it's a fun adventure.



Got 100% items. Next time I boot it up I'm gonna head straight to Crono Tower and see how this game ends. I'll give some thoughts once I finish it.

Getting 100% items was very fun and some of the expanssions were behind quite clever puzzles. It's a shame that Miles was constantly trying to make me come back to base. They really need to patch this, because it makes no sense that the game basically resets Miles transmissions every time you exit one of the main zones. It goes like this:

1. You enter Sol Valley. Miles asks you if you are missing anything and suggests you to come back once you are done.
2. You spend some time at Sol Valley and/or exit a main zone. Miles asks you to come back to base and marks the location on your map.
3. You enter and exit another main zone. Miles asks you AGAIN if you are missing anything and suggests you to come back AGAIN.
4. You spend some time at Sol Valley and/or exit a main zone. Miles asks you to come back to base and marks the location on your map AGAIN.

This loop will continue until you finally go back to camp and enter the point of no return. I think Retro should patch this to only happen once. I mean, there's no need for this to happen: the objective is already marked on the map the first time. After that it's just jarring and annoying.

I mean, they should allow you to turn off radio communications. But this specific issue is an entire different beast.



I played a bit more, like the game, still don't love it. The desert is just too boring and I prefer level connections. But the story, gameplay and atmosphere (minus the desert) is quite good. Need to play more but looking like a 7/10 or 8/10. As a ballpark Prime 1 is a perfect 10/10.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED