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Forums - Gaming - Silksong debuts at 100OC

 

Where will Silksong settle? (OC)

100 0 0%
 
97-99 2 12.50%
 
94-96 7 43.75%
 
91-93 5 31.25%
 
87-90 1 6.25%
 
80-86 1 6.25%
 
Lower than 80 0 0%
 
Total:16

Silksong is definitely the biggest indie launch of all time, and the hype was extremely high going in. The final score will definitely drop a few points. I haven't played the Hollow Knight games, but I've heard Silksong is harder than the original and with more enemies that do double damage so I expect some future reviews to dock points for that. Regardless, this is a huge achievement.

I think the GotY race will be between Clair Obscur and Hollow Knight Silksong. I love DK Bananza, but its level aren't as varied as Odyssey's, and there are some camera hiccups when destroying the environment.



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Down to 94. I just checked and HK has 90, Silksong must finish really close



ALinkInTime said:

Silksong is definitely the biggest indie launch of all time, and the hype was extremely high going in. The final score will definitely drop a few points. I haven't played the Hollow Knight games, but I've heard Silksong is harder than the original and with more enemies that do double damage so I expect some future reviews to dock points for that. 

It's significantly harder than the original HK, to the point where it sometimes becomes really annoying and frustrating. I don't remember feeling that kind of frustration while playing HK it was hard yes, but always fair and with a very smooth difficulty curve. Silksong, on the other hand, is really brutal right off the bat

HK has a really well-thought design, teaching you the game mechanics gradually: enemies and hazards are placed in a way that lets you learn safely at first, before steadily becoming more challenging. Silksong feels more like it's designed to constantly throw challenges in your face. The enemies are sponges, and the fact most of them don't drop currency makes the game less grinding-friendly (which, imo, is a HUGE mistake in a game with souls-like design that allows you lose your rosaries if you die)



IcaroRibeiro said:
ALinkInTime said:

Silksong is definitely the biggest indie launch of all time, and the hype was extremely high going in. The final score will definitely drop a few points. I haven't played the Hollow Knight games, but I've heard Silksong is harder than the original and with more enemies that do double damage so I expect some future reviews to dock points for that. 

It's significantly harder than the original HK, to the point where it sometimes becomes really annoying and frustrating. I don't remember feeling that kind of frustration while playing HK it was hard yes, but always fair and with a very smooth difficulty curve. Silksong, on the other hand, is really brutal right off the bat

HK has a really well-thought design, teaching you the game mechanics gradually: enemies and hazards are placed in a way that lets you learn safely at first, before steadily becoming more challenging. Silksong feels more like it's designed to constantly throw challenges in your face. The enemies are sponges, and the fact most of them don't drop currency makes the game less grinding-friendly (which, imo, is a HUGE mistake in a game with souls-like design that allows you lose your rosaries if you die)

Not trying to be that guy, but Silksong isn’t that hard…? I mean, there are some boss battles (e.g. that ceiling mole thing, that one guy everybody’s posting about on Twitter with the big bone hammer, etc.) that took maybe 10-15min. The boss rush things (where you have to fight a sequence of like five pairs of enemies) are quite challenging, but nothing unreasonable. It’s quite tame compared to something like Super Monkey Ball: Banana Rumble (which i’d argue is the hardest game I’ve ever played).



firebush03 said:

Not trying to be that guy, but Silksong isn’t that hard…? I mean, there are some boss battles (e.g. that ceiling mole thing, that one guy everybody’s posting about on Twitter with the big bone hammer, etc.) that took maybe 10-15min. The boss rush things (where you have to fight a sequence of like five pairs of enemies) are quite challenging, but nothing unreasonable. It’s quite tame compared to something like Super Monkey Ball: Banana Rumble (which i’d argue is the hardest game I’ve ever played).

It's more annoying than hard I guess, but very hard nonetheless. Many things feel cheap. Losing 2 masks when touching a staggered bosses? Natural hazards also taking two masks? Random minions with complex movesets that take 6 hits to take down? Not to say the huge delay until we can upgrade my weapon, upgrade masks, etc. Random enemies spawning and taking 2 masks also. Everything seems designed to be punishing even when you're technically not making any mistakes

Compare to something deliberated hard like Celeste. I never felt I was being unfairly punished in Celeste, and it's a very hard game that needs crazy precision and skill. Silksong simply feels barely tested and badly designed

Players are feeling the annoyance of cheap difficulty. The reviews on Steam are 76% positive. Huge decline compared to OG HK overwhelmingly positive (96%)



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Done three bosses and it's kk.i don't understand the super hype with it.



Iconic

Silksong and E33 are my Goty so far. Both amazing games.



IcaroRibeiro said:

Players are feeling the annoyance of cheap difficulty. The reviews on Steam are 76% positive. Huge decline compared to OG HK overwhelmingly positive (96%)

Most of that is due to the very bad Chinese translation. Go look at your language preferences. Reviews are 90%-95%+ in almost every other language.



 

 

 

 

 

haxxiy said:

Most of that is due to the very bad Chinese translation. Go look at your language preferences. Reviews are 90%-95%+ in almost every other language.

Didn't realize the chinese audience was the one skewing the reviews. Without China the average positive is ~92%

The user scores have been decreasing since the third day, so I believe even when rulling out chinese reviews it should stay 87~89%, which is indeed siginificantly better than the 76% positive, but worse than the first game



IcaroRibeiro said:

Didn't realize the chinese audience was the one skewing the reviews. Without China the average positive is ~92%

The user scores have been decreasing since the third day, so I believe even when rulling out chinese reviews it should stay 87~89%, which is indeed siginificantly better than the 76% positive, but worse than the first game

I don't know about that, since Steam reviews tend to become more positive with time. Sekiro was 90% positive at launch, facing very similar criticism (minus the bad translations), and has since crawled to almost 95%.

Right now, there were a lot of HK newbies jumping in based on hype alone. Months and years from now, it'll be a game rebalanced through patches, with DLCs, etc. and people will know exactly what they're getting into.