| firebush03 said: Not trying to be that guy, but Silksong isn’t that hard…? I mean, there are some boss battles (e.g. that ceiling mole thing, that one guy everybody’s posting about on Twitter with the big bone hammer, etc.) that took maybe 10-15min. The boss rush things (where you have to fight a sequence of like five pairs of enemies) are quite challenging, but nothing unreasonable. It’s quite tame compared to something like Super Monkey Ball: Banana Rumble (which i’d argue is the hardest game I’ve ever played). |
It's more annoying than hard I guess, but very hard nonetheless. Many things feel cheap. Losing 2 masks when touching a staggered bosses? Natural hazards also taking two masks? Random minions with complex movesets that take 6 hits to take down? Not to say the huge delay until we can upgrade my weapon, upgrade masks, etc. Random enemies spawning and taking 2 masks also. Everything seems designed to be punishing even when you're technically not making any mistakes
Compare to something deliberated hard like Celeste. I never felt I was being unfairly punished in Celeste, and it's a very hard game that needs crazy precision and skill. Silksong simply feels barely tested and badly designed
Players are feeling the annoyance of cheap difficulty. The reviews on Steam are 76% positive. Huge decline compared to OG HK overwhelmingly positive (96%)







