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IcaroRibeiro said:
ALinkInTime said:

Silksong is definitely the biggest indie launch of all time, and the hype was extremely high going in. The final score will definitely drop a few points. I haven't played the Hollow Knight games, but I've heard Silksong is harder than the original and with more enemies that do double damage so I expect some future reviews to dock points for that. 

It's significantly harder than the original HK, to the point where it sometimes becomes really annoying and frustrating. I don't remember feeling that kind of frustration while playing HK it was hard yes, but always fair and with a very smooth difficulty curve. Silksong, on the other hand, is really brutal right off the bat

HK has a really well-thought design, teaching you the game mechanics gradually: enemies and hazards are placed in a way that lets you learn safely at first, before steadily becoming more challenging. Silksong feels more like it's designed to constantly throw challenges in your face. The enemies are sponges, and the fact most of them don't drop currency makes the game less grinding-friendly (which, imo, is a HUGE mistake in a game with souls-like design that allows you lose your rosaries if you die)

Not trying to be that guy, but Silksong isn’t that hard…? I mean, there are some boss battles (e.g. that ceiling mole thing, that one guy everybody’s posting about on Twitter with the big bone hammer, etc.) that took maybe 10-15min. The boss rush things (where you have to fight a sequence of like five pairs of enemies) are quite challenging, but nothing unreasonable. It’s quite tame compared to something like Super Monkey Ball: Banana Rumble (which i’d argue is the hardest game I’ve ever played).