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Forums - Sony - What should Sony do for the next Playstation?

A hybrid Playstation is an instant no for me

The point of a new console is to have some degree of fidelity increase, better performances, loading times or simply larger escopes. A hybrid would offer nothing like that. And this goes without saying NO BLUE RAY DRIVEA I.e. my physical collection would be useless


I would buy a portable though, if it has my Playstation library insta-delivered. The point would be using it to play when I travel, commute or simply want to play games that are okay to be played portable in my bed



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curl-6 said:

Moore's Law is Dead is not a reliable source, he's wrong all the time.

Not saying a Premium/S/Portable PS6 can't happen, but I'd take his word with a huge grain of salt until a better source backs in up.

Kepler did back it up, and he's fairly reliable.



 

 

 

 

 

Given how expensive consoles are now, I'd want them to delay the launch of PS6 until 2029 or later. Although I doubt they will.



Hiku said:

Given how expensive consoles are now, I'd want them to delay the launch of PS6 until 2029 or later. Although I doubt they will.

That's another option that would work. Delay until holiday 2029 and launch a $399-$499 (dockable) handheld, and a $499 home console. 

I agree with you though, I don't really see them doing that. I think at the very least, they want the handheld out sooner than later. 

Now whether they would launch just the handheld holiday 2027 as a PSP2 branded device, or something like that, where they explain clearly that it's a fully compatible device, for BC and FC, I'm not so sure. I think if they handled it right, they could succeed, while waiting to launch the PS6 2 years later. Even if they did this, the PS6 would have to be $499 max, and they would have to make certain it reduces in price throughout the gen, asap, or they'll lose plenty of those PS4 owners. The handheld is only going to cause some PS4 players to upgrade, and I don't think it's the majority.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

Xxain said:
twintail said:

This is a little ridiculous: what exactly is the connection between making high-end hardware (still not the same as high-end PC) and industry stagnation? 

Todays games are taking forever to develop. They are also very expensive. 

This generation has mostly been remakes/remasters. Not surprising; developers need fast easy projects to fill the void and to further fund these games.

Because of the risk that these games that take to much time develop put on publishers that then spill to developers we get loads of "safe" games. The Producer of I believe Dragon Quest just quit because he claimed that SE is just copying other developers.... because game are taking to long to develop for and cost are becoming to high. 

This is just at basic level. Its not the high-end console itself, but its effect on cost and time of development. 

How many developers have closed?

How many people fired?

How many games cancelled?

There has to  be a point in time where we gotta stop and let this industry catch its breath. It feels like very few publishers can keep up with this.

You didn't explain how any of that is Sony's fault. And it's absolutely absurd to claim that "this generation has mostly been remakes/remasters". Tons of great games from a wide variety of genres and budget ranges are being released left right and centre. It's fine if you're not into many of them but how is that Sony's fault? Sony isn't going around town with a gun telling everyone to make high budget games, pricing their games high, firing people, and shutting down studios lol.

Criticize them for the state of their own games/studios all you want, but anything outside that is neither their responsibility nor influence. Expensive games that take long to develop aren't Sony's invention. And if anything, Sony going crossgen and not producing any phenomenal looking PS5 games are parts of why PS5 still gets meme'd on. Their lineup this generation is objectively comparable to PS4 launch aligned, except their games are available on more platforms and none of them have a graphical wow factor with the exception of maybe Rift Apart (which cost them a relatively small $81 million to make). Returnal, AstroBot, Helldivers 2 didn't cost a fortune either even though they were PS5-gen exclusives.



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TheRealSamusAran said:
HoloDust said:

Sony making handheld that can play PS5 games makes sense, due to big library of PS4/PS5 games available right from the gate - and if they allow STEAM on it (since MS apparently will), they have very good value proposition for that handheld, especially if they build it around same tech (UDNA) as PS6, which it appears so.



Sony can't just "allow" Steam on a PlayStation like that. Microsoft can do it on their handheld PC because it's a PC, with Windows, which already runs Steam. Even if Sony said "ok, we allow Steam", Valve would have to want to make a new version of the Steam store for it, and then each individual dev would also have to want to submit the PS version of their games to the store, because the console obviously won't be able to play PC games.

I'm guessing you've heard of SteamOS? With most Windows games running on it through Proton, which is Windows compatibility layer for Linux. And not only running, but actually having Lenovo Legion Go with SteamOS running Windows games faster than on native Windows on Legion Go with Windows 11.

So yeah, Valve would need to cooperate with Sony to release Steam version for PS6 OS. And that's it - no dev input or new game version required after that. And I'm pretty sure that Valve would gladly take on an opportunity to be on PS6. Now, if Sony feels confident enough to not have Steam while their competition does, that's another story.

Last edited by HoloDust - on 30 August 2025

EricHiggin said:
Hiku said:

Given how expensive consoles are now, I'd want them to delay the launch of PS6 until 2029 or later. Although I doubt they will.

That's another option that would work. Delay until holiday 2029 and launch a $399-$499 (dockable) handheld, and a $499 home console. 

I agree with you though, I don't really see them doing that. I think at the very least, they want the handheld out sooner than later. 

Now whether they would launch just the handheld holiday 2027 as a PSP2 branded device, or something like that, where they explain clearly that it's a fully compatible device, for BC and FC, I'm not so sure. I think if they handled it right, they could succeed, while waiting to launch the PS6 2 years later. Even if they did this, the PS6 would have to be $499 max, and they would have to make certain it reduces in price throughout the gen, asap, or they'll lose plenty of those PS4 owners. The handheld is only going to cause some PS4 players to upgrade, and I don't think it's the majority.

I've no idea if prices would be more reasonable by then. But generational leaps feel less and less inpactful or neccesary with each generation. So given how expensive they've become, it would be reasonable for them to also last longer/be supported for longer.



Hiku said:
EricHiggin said:

That's another option that would work. Delay until holiday 2029 and launch a $399-$499 (dockable) handheld, and a $499 home console. 

I agree with you though, I don't really see them doing that. I think at the very least, they want the handheld out sooner than later. 

Now whether they would launch just the handheld holiday 2027 as a PSP2 branded device, or something like that, where they explain clearly that it's a fully compatible device, for BC and FC, I'm not so sure. I think if they handled it right, they could succeed, while waiting to launch the PS6 2 years later. Even if they did this, the PS6 would have to be $499 max, and they would have to make certain it reduces in price throughout the gen, asap, or they'll lose plenty of those PS4 owners. The handheld is only going to cause some PS4 players to upgrade, and I don't think it's the majority.

I've no idea if prices would be more reasonable by then. But generational leaps feel less and less inpactful or neccesary with each generation. So given how expensive they've become, it would be reasonable for them to also last longer/be supported for longer.

If the pricing wasn't more reasonable by 2030 then the world is in for a far worse time than it already is. Let's not go there.

Launch pricing basically increased slowly gen after gen. Length of gens basically increased one after another slowly. It would stand to reason this gen could go up to 10 years and wouldn't really be out of place.

They either wait, give up on more performance, or create multiple versions of the hardware at different price tiers.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

Xxain said:
twintail said:

This is a little ridiculous: what exactly is the connection between making high-end hardware (still not the same as high-end PC) and industry stagnation? 

Todays games are taking forever to develop. They are also very expensive. 

This generation has mostly been remakes/remasters. Not surprising; developers need fast easy projects to fill the void and to further fund these games.

Because of the risk that these games that take to much time develop put on publishers that then spill to developers we get loads of "safe" games. The Producer of I believe Dragon Quest just quit because he claimed that SE is just copying other developers.... because game are taking to long to develop for and cost are becoming to high. 

This is just at basic level. Its not the high-end console itself, but its effect on cost and time of development. 

How many developers have closed?

How many people fired?

How many games cancelled?

There has to  be a point in time where we gotta stop and let this industry catch its breath. It feels like very few publishers can keep up with this.

So are you suggesting that publishers are making more innovative games on weaker hardware like the Switch? I'm curious which big publisher is doing this while also similtaneously stagnating with their PS5/ Xbox games.



HoloDust said:
TheRealSamusAran said:

Sony can't just "allow" Steam on a PlayStation like that. Microsoft can do it on their handheld PC because it's a PC, with Windows, which already runs Steam. Even if Sony said "ok, we allow Steam", Valve would have to want to make a new version of the Steam store for it, and then each individual dev would also have to want to submit the PS version of their games to the store, because the console obviously won't be able to play PC games.

I'm guessing you've heard of SteamOS? With most Windows games running on it through Proton, which is Windows compatibility layer for Linux. And not only running, but actually having Lenovo Legion Go with SteamOS running Windows games faster than on native Windows on Legion Go with Windows 11.

So yeah, Valve would need to cooperate with Sony to release Steam version for PS6 OS. And that's it - no dev input or new game version required after that. And I'm pretty sure that Valve would gladly take on an opportunity to be on PS6. Now, if Sony feels confident enough to not have Steam while their competition does, that's another story.

Proton is not magic, it comes from a legacy of decades of development to get Windows programs working on Linux, it won't magically work on PS6, unless Sony goes the Windows route too, is that what you're suggesting?