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Xxain said:
twintail said:

This is a little ridiculous: what exactly is the connection between making high-end hardware (still not the same as high-end PC) and industry stagnation? 

Todays games are taking forever to develop. They are also very expensive. 

This generation has mostly been remakes/remasters. Not surprising; developers need fast easy projects to fill the void and to further fund these games.

Because of the risk that these games that take to much time develop put on publishers that then spill to developers we get loads of "safe" games. The Producer of I believe Dragon Quest just quit because he claimed that SE is just copying other developers.... because game are taking to long to develop for and cost are becoming to high. 

This is just at basic level. Its not the high-end console itself, but its effect on cost and time of development. 

How many developers have closed?

How many people fired?

How many games cancelled?

There has to  be a point in time where we gotta stop and let this industry catch its breath. It feels like very few publishers can keep up with this.

You didn't explain how any of that is Sony's fault. And it's absolutely absurd to claim that "this generation has mostly been remakes/remasters". Tons of great games from a wide variety of genres and budget ranges are being released left right and centre. It's fine if you're not into many of them but how is that Sony's fault? Sony isn't going around town with a gun telling everyone to make high budget games, pricing their games high, firing people, and shutting down studios lol.

Criticize them for the state of their own games/studios all you want, but anything outside that is neither their responsibility nor influence. Expensive games that take long to develop aren't Sony's invention. And if anything, Sony going crossgen and not producing any phenomenal looking PS5 games are parts of why PS5 still gets meme'd on. Their lineup this generation is objectively comparable to PS4 launch aligned, except their games are available on more platforms and none of them have a graphical wow factor with the exception of maybe Rift Apart (which cost them a relatively small $81 million to make). Returnal, AstroBot, Helldivers 2 didn't cost a fortune either even though they were PS5-gen exclusives.