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Forums - Sony - What should Sony do for the next Playstation?

Continue with b/c and I'll keep buying their consoles.

Expand b/c

Focus on remastering older legacy titles

Focus on first party support across new and old IPs instead of just 2 or 3 IPs



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Some of the posts in here got me thinking. I'm not sold on this idea by any means, but just got me wondering.

Is it possible SNY is making a handheld PS6?
-I would say yes it's possible, but not a given, yet not all that unlikely either.
Is it possible SNY would want to extend this gen to 10 years?
-I would also say possible maybe. A decade seems long compared to past gen's, but not really based on how this gen has played out so far.
What's the likelihood that a PS handheld would be maybe 5TF-6TF of performance by 2027/2028?
-I'd say relatively likely based on tech advancements and cost by that time period.

So then, based on the MLID leak, with the PS5 low power mode being introduced, and SNY supposedly realizing PS5 is seen as a bit too expensive based on a lack of PS4 players transitioning to this gen, what are the odds that this is kinda sorta for a 'cheaper PS5' around 2027? What if the (dockable) handheld is supposed to act as a cheap PS5 (for now), while potentially being supported all throughout next gen as well when PS6 eventually launches, say in 2030? 
SNY could just market the handheld as a PS Portable, so it's not tied directly to PS5 or PS6, and just explain it will be able to transition from this gens games to next gen with full support. This way SNY get's to offer a cheaper PS5, which would be $399-$499, extending this generation, offer a handheld for those wanting that experience, and offer something with (PS6) longevity even though it would be launched late in this gen.
The PS5 low power mode might allow dev's to make sure all games are compatible with the handheld. PS5 Pro very well could've helped SNY learn enough with tech like PSSR, etc, to develop the handheld so it can punch above it's weight like SW2, and possibly so much so that it can remain relevant throughout next gen with PS6. The handheld very well could have a bunch of PS6 tech in it already, so it's up to date enough and fairly compatible with PS6 so it's relatively easy to develop for next gen, come 2030.

*The handheld should operate much like a PS5 does when it comes to BC as well in this case.

I think this idea has potential. Maybe, maybe not.

Last edited by EricHiggin - on 14 August 2025

PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

EricHiggin said:

So then, based on the MLID leak

MLID is a hack. Do not pay any heed to his garbage.

**********

I want a PSP2 console. That's pretty much it.
And some banging games to go with it.



--::{PC Gaming Master Race}::--

Maybe they should start by improving the system in a way that development time can be shortened. I dont need more power personally. The PS5 has yet to prove its worth in my opinion and probably should remain the current system for the next 8+ years.
There's no need to chase better visuals. Cutting cost - for everyone - should be the focus for the time coming.



AI to speed up development times. The ps5 is lord knows how much more powerful than the S2, but reality is my S2 is getting a lot more play because it has games. Hardware has no purpose without software. I can't remember the last time I got excited over a ps5 release, maybe Astro Bot? Perhaps I am being biased because I have PC and thus third party on ps5 doesn't mean anything to me. But the lack of exclusives is way down.



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Pemalite said:
EricHiggin said:

So then, based on the MLID leak

MLID is a hack. Do not pay any heed to his garbage.

I've seen far worse. He hasn't seemed too bad overall, and tends to get more accurate as launches approach. Also nothing really that I mentioned from him is even secret. Everyone knows PS4 players aren't transitioning like in past generations, that PS5 has gotten quite a bit more expensive around the world due to inflation and now tariffs, and SNY always tries to price their consoles for mass adoption, minus their cursed PS3.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

TeachMeHisty said:

Maybe they should start by improving the system in a way that development time can be shortened. I dont need more power personally. The PS5 has yet to prove its worth in my opinion and probably should remain the current system for the next 8+ years.
There's no need to chase better visuals. Cutting cost - for everyone - should be the focus for the time coming.

This was supposedly a big part of why the PS4 ended up becoming what it was during its development. So many things could be more efficient. Many more games in a generation. Games with better graphics early on in the gen. Games who's prices didn't need to increase (much). Semi custom hardware that could remain cheap instead of heavily customized hardware that's expensive. etc.

Now with PS5, even though it's basically followed the same general game plan, isn't delivering in the same manner. This is because PS4 didn't have to deal with many of the issues or benefits PS5 has. Like pandemic related hardware shortages, out of control scalpers, out of control inflation, tariffs, focus on GAAS, lack of competition from XB, etc.

As for the cost of games increasing so much, that I don't really understand. Sure they would get more expensive due to natural inflation, but some of the numbers as to dev costs now are beyond ridiculous and really don't make a lot of sense. Unless this is a difference between single player campaign type games vs GAAS games and how much they cost to build and maintain, otherwise why all the sudden such a massive increase? Are the graphics and game worlds getting that much better and larger that it justifies that extra cost?

I'd personally like to see SNY change it's, 'make the very best game you can' and 'try and outdo each other' mindset and approach, and focus on making maybe 1 AAAA blockbuster every 2 years, while having the rest be PS4 AAA or PS4 AA quality. Not only will that allow for more games to be made, but the prices can remain reasonable, and as along as the games are well done with good mechanics and strong stories, etc, they will sell plenty well enough even though they don't have the best graphics you've ever seen.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

EricHiggin said:
Pemalite said:

MLID is a hack. Do not pay any heed to his garbage.

I've seen far worse. He hasn't seemed too bad overall, and tends to get more accurate as launches approach. Also nothing really that I mentioned from him is even secret. Everyone knows PS4 players aren't transitioning like in past generations, that PS5 has gotten quite a bit more expensive around the world due to inflation and now tariffs, and SNY always tries to price their consoles for mass adoption, minus their cursed PS3.

He literally removes old videos that turned out to be false and constantly only mentions the stuff he got correct...
And he removes comments that calls him out on his shenanigans.

He got the majority of his claims on nVidia's ampere incorrect, which is why most outlets just ban him outright.
I even remember when he claimed Navi 23 was going to have 12GB of Ram... That aged like sour milk, the 6600XT ended up with 8GB.

Basically his tactic is to "comment" on every conceivable possible scenario, then just removes the ones he got wrong in order to make himself seem legitimate.

He is in the game of "educated guesses" and not propagating legitimate leaks and you will find he contradicts himself from one video to the next.

Red Gaming Tech is another to avoid.

In short, anyone who uses Moores Law is Dead or Red Gaming Tech or even these other "speculative" outlets, just don't have credibility.

Last edited by Pemalite - on 16 August 2025

--::{PC Gaming Master Race}::--

Focus on making games and shrink budgets.



TeachMeHisty said:

Maybe they should start by improving the system in a way that development time can be shortened. I dont need more power personally. The PS5 has yet to prove its worth in my opinion and probably should remain the current system for the next 8+ years.
There's no need to chase better visuals. Cutting cost - for everyone - should be the focus for the time coming.

Increasing costs has little to do with better hardware and more to do with a very competitive industry. Do you think Rockstar chose to spend 1 billion on GTA6 just for funsies? No. They did it because they know they can't make a game like GTA 1 today and be successful. Standards go up and over time people expect better and better experiences that cost more and more to make. Rockstar spent 1 billion to out compete everyone else in the industry, and I think it's going to work out for them.