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Forums - Gaming - If you could save one now defunct studio, who would it be and why?

shavenferret said:

sierra games....i miss the point and click genre and i realize that they still exist, however Sierra was the master at this. Leisure Suit Larry, Spacecraft, kings quest, Quest for glory, etc etc etc

As well as Lucas Arts / Lucasfilm Games, Indiana Jones, Secret of Monkey Island, Day of the Tentacle, Grim Fandango.

I wonder why modern point and click don't engage me anymore. Is it me being older or is it the lack of / different humor. I replayed Grim Fandango when it came out on PS4 and still loved every second of it, while I have a bunch of half started newer adventure games on Steam I never touched again :/

But indeed, Sierra and Lucas Arts knew how to make adventure games fun. Freddy Pharkas Frontier Pharmacist was another gem!



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SvennoJ said:
shavenferret said:

sierra games....i miss the point and click genre and i realize that they still exist, however Sierra was the master at this. Leisure Suit Larry, Spacecraft, kings quest, Quest for glory, etc etc etc

As well as Lucas Arts / Lucasfilm Games, Indiana Jones, Secret of Monkey Island, Day of the Tentacle, Grim Fandango.

I wonder why modern point and click don't engage me anymore. Is it me being older or is it the lack of / different humor. I replayed Grim Fandango when it came out on PS4 and still loved every second of it, while I have a bunch of half started newer adventure games on Steam I never touched again :/

But indeed, Sierra and Lucas Arts knew how to make adventure games fun. Freddy Pharkas Frontier Pharmacist was another gem!

yep to everything, waving retro gamer flag haha



shavenferret said:

sierra games....i miss the point and click genre and i realize that they still exist, however Sierra was the master at this. Leisure Suit Larry, Spacecraft, kings quest, Quest for glory, etc etc etc

Ken and Roberta Williams recently released a an adventure game called Colossal Cave.



I know I’m not playing this game properly, but I’d love to go back and save Naughty Dog from moving into a more realistic graphics approach. I loved the work they were doing on the PS1 and PS2 but once they made the first Uncharted that company was gone forever.



Mnementh said:
Pajderman said:

Cing.
Want more of that Hotel Dusk art style damn it.

Oh yeah, right. That is also a tragic story, basically Reggie killed Cing. The reason is: they had some minor success with Another Code (called Two memories in the US) and Hotel Dusk. They made sequels for both, with moderate budget basically planned around the games selling like their predecessors. They did - in Japan and Europe. But half of the sales of the original games came from the US, and even though Nintendo of Europe had already made the localization to english, Nintendo of America denied publishing of Another Code R and Secret Window. As this meant it fell short of the sales expectations that had included american sales. Cing went into debt, a ridiculously low amount for a company 256 million yen (less than 3 million dollar). So yeah, NoA killed Cing because they didn't want to publish niche games (not only from Cing, that included also Monoliths Disaster: Day of Crisis and Xenoblade Chronicles, Mistwalkers Last Story and Ganbarions glorious game Pandora's Tower).

Added to the pile of reasons I hated Reggie.



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SanAndreasX said:
Mnementh said:

Oh yeah, right. That is also a tragic story, basically Reggie killed Cing. The reason is: they had some minor success with Another Code (called Two memories in the US) and Hotel Dusk. They made sequels for both, with moderate budget basically planned around the games selling like their predecessors. They did - in Japan and Europe. But half of the sales of the original games came from the US, and even though Nintendo of Europe had already made the localization to english, Nintendo of America denied publishing of Another Code R and Secret Window. As this meant it fell short of the sales expectations that had included american sales. Cing went into debt, a ridiculously low amount for a company 256 million yen (less than 3 million dollar). So yeah, NoA killed Cing because they didn't want to publish niche games (not only from Cing, that included also Monoliths Disaster: Day of Crisis and Xenoblade Chronicles, Mistwalkers Last Story and Ganbarions glorious game Pandora's Tower).

This crap is why I don't get why people fawned over Reggie. He spent an awful lot of time telling Americans what they wanted instead of asking them what they wanted. 

Imagine where the Xenoblade IP would be if Reggie had his way and us Americans had never even heard of the original game. Imagine if NoA actually put some actual marketing might behind The Last Story, a Hironobu Sakaguchi game, and that turns into an ongoing IP with several cherished sequels now. Like Xenoblade.



burninmylight said:
SanAndreasX said:

This crap is why I don't get why people fawned over Reggie. He spent an awful lot of time telling Americans what they wanted instead of asking them what they wanted. 

Imagine where the Xenoblade IP would be if Reggie had his way and us Americans had never even heard of the original game. Imagine if NoA actually put some actual marketing might behind The Last Story, a Hironobu Sakaguchi game, and that turns into an ongoing IP with several cherished sequels now. Like Xenoblade.

Never was a big fan of him. He was the Bernie Stolar of Nintendo. Gatekept the games that Americans got, while Nintendo of Europe was much more open. He sure talked a good game, but talk was all it was.



burninmylight said:
SanAndreasX said:

This crap is why I don't get why people fawned over Reggie. He spent an awful lot of time telling Americans what they wanted instead of asking them what they wanted. 

Imagine where the Xenoblade IP would be if Reggie had his way and us Americans had never even heard of the original game. Imagine if NoA actually put some actual marketing might behind The Last Story, a Hironobu Sakaguchi game, and that turns into an ongoing IP with several cherished sequels now. Like Xenoblade.

Yeah as someone who lived in PAL territory I was spared his silly gatekeeping, but it was a terrible move for NoA not to properly localise and market Xenoblade/The Last Story/Pandora's Tower/Project Zero 2 in the Wii's last years.



Project Sora.



SanAndreasX said:
shavenferret said:

sierra games....i miss the point and click genre and i realize that they still exist, however Sierra was the master at this. Leisure Suit Larry, Spacecraft, kings quest, Quest for glory, etc etc etc

Ken and Roberta Williams recently released a an adventure game called Colossal Cave.

Yes I played it on PSVR2.

It's a faithful recreation, a bit too faithful. I got stuck in the room with 8 random exits (Witt's End) and it's just chance to pick the right exit to get out. Not that bad in text where you can just spam N S E W etc until you get out. In VR I quit the game after a dozen+ tries, slowly walk to exit, enter back into the room, not fun.

Graphically it's not very good. At the start it looks downright awful, luckily underground it gets a bit better and is actually nice to have the whole cave handcrafted, no repetition. 

Anyway I never got back to it, still lost in that stupid randomized room.