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Forums - Nintendo - Which do you think is Nintendo's most groundbreaking system, and why?

 

Which do you think?

NES 24 34.29%
 
Gameboy 4 5.71%
 
N64 8 11.43%
 
Wii 15 21.43%
 
DS 4 5.71%
 
Switch 11 15.71%
 
Other (Post in comments) 4 5.71%
 
Total:70
Pemalite said:
curl-6 said:

4 out of the top 30 though, that's like 13%, not a large proportion. And NSMBUD will be overtaken in sales soon by either Switch Sports or Mario Wonder, leaving just 2 out of the top 10.

It is if you keep it to just the top 10.

Otherwise if you expand it and start including games like Minecraft, Donkey Kong, Kirby in the top 50 etc' then it starts to favor WiiU ports once again.

If we are just talking volumes of just game sales... Over 100~ million copies of games are just WiiU ports in the top 10 which is the majority.

If you expand it beyond the top 10 to include system's library as a whole it actually gets less and less; there about 12 Wii U ports on Switch, out of a library of over 5000 games, so not even 1% of Switch's games are Wii U ports.

Likewise, if you tally up the sales of those games, it comes to around 140 million, out of nearly 1.4 billion units of software sold, so just 10%.



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I think the N64 is the most groundbreaking system. So many features were introduced with this system, which are still today's standard:
- Local 4 player possibility
- Controller with rumble feedback
- Controller with analog stick
- technically you can also say the c-buttons for camera control, which are put on a second analog stick nowadays

I think we haven't seen something that big of a change like from 2D pixel to 3D polygon graphics since then.



curl-6 said:
Pemalite said:

It is if you keep it to just the top 10.

Otherwise if you expand it and start including games like Minecraft, Donkey Kong, Kirby in the top 50 etc' then it starts to favor WiiU ports once again.

If we are just talking volumes of just game sales... Over 100~ million copies of games are just WiiU ports in the top 10 which is the majority.

If you expand it beyond the top 10 to include system's library as a whole it actually gets less and less; there about 12 Wii U ports on Switch, out of a library of over 5000 games, so not even 1% of Switch's games are Wii U ports.

Likewise, if you tally up the sales of those games, it comes to around 140 million, out of nearly 1.4 billion units of software sold, so just 10%.

10% of the WiiU's library being the Switch library is still a large proportion, lets not beat around the bush here.

But I think it also highlights that it's not Nintendo's game quality that was ever the issue for the WiiU's catastrophic failure in the marketplace.

But if we expand outside of the WiiU's ports and start to include ports from other consoles like the Nintendo 64, Playstation, Gamecube... It starts to make the Switch look like a platform that is excessively heavy on ports from other consoles... Which for me, what great as those games were often the "definitive" version to plays those games.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

If you expand it beyond the top 10 to include system's library as a whole it actually gets less and less; there about 12 Wii U ports on Switch, out of a library of over 5000 games, so not even 1% of Switch's games are Wii U ports.

Likewise, if you tally up the sales of those games, it comes to around 140 million, out of nearly 1.4 billion units of software sold, so just 10%.

10% of the WiiU's library being the Switch library is still a large proportion, lets not beat around the bush here.

But I think it also highlights that it's not Nintendo's game quality that was ever the issue for the WiiU's catastrophic failure in the marketplace.

But if we expand outside of the WiiU's ports and start to include ports from other consoles like the Nintendo 64, Playstation, Gamecube... It starts to make the Switch look like a platform that is excessively heavy on ports from other consoles... Which for me, what great as those games were often the "definitive" version to plays those games.

I think it's more that cross generational games and ports/remasters from previous systems are simply more common in the modern age compared to in the past; this isn't a Switch thing, it holds true for PS and Xbox as well.

GTA5 is a PS3/360 game but it's the highest selling game on PS4/XBO, for instance. Tons of 7th gens games were remastered for the 8th gen, and more recently there's been 9th gen remasters of stuff like TLOU2, Horizon Zero Dawn, Days Gone, FF7 Remake, etc.

The large majority of Switch's first party library is new games.

Last edited by curl-6 - on 12 July 2025

curl-6 said:
Pemalite said:

10% of the WiiU's library being the Switch library is still a large proportion, lets not beat around the bush here.

But I think it also highlights that it's not Nintendo's game quality that was ever the issue for the WiiU's catastrophic failure in the marketplace.

But if we expand outside of the WiiU's ports and start to include ports from other consoles like the Nintendo 64, Playstation, Gamecube... It starts to make the Switch look like a platform that is excessively heavy on ports from other consoles... Which for me, what great as those games were often the "definitive" version to plays those games.

I think it's more that cross generational games and ports/remasters from previous systems are simply more common in the modern age compared to in the past; this isn't a Switch thing, it holds true for PS and Xbox as well.

GTA5 is a PS3/360 game but it's the highest selling game on PS4/XBO, for instance. Tons of 7th gens games were remastered for the 8th gen, and more recently there's been 9th gen remasters of stuff like TLOU2, Horizon Zero Dawn, Days Gone, FF7 Remake, etc.

The large majority of Switch's first party library is new games.

Absolutely. But that's also my point.

The large majority of Switch titles are not exclusive or unique titles to the platform.
It's best selling game is a port.



--::{PC Gaming Master Race}::--

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Pemalite said:
curl-6 said:

I think it's more that cross generational games and ports/remasters from previous systems are simply more common in the modern age compared to in the past; this isn't a Switch thing, it holds true for PS and Xbox as well.

GTA5 is a PS3/360 game but it's the highest selling game on PS4/XBO, for instance. Tons of 7th gens games were remastered for the 8th gen, and more recently there's been 9th gen remasters of stuff like TLOU2, Horizon Zero Dawn, Days Gone, FF7 Remake, etc.

The large majority of Switch's first party library is new games.

Absolutely. But that's also my point.

The large majority of Switch titles are not exclusive or unique titles to the platform.
It's best selling game is a port.

The large majority of first party Switch titles are actually exclusive and unique to the platform.

If you're talking about third party, then that applies to most systems ever made.



How does gameboy only have 4 percent of the vote? It is the reason why Nintendo is even in the hardware business at this point.



xboxgreen said:

How does gameboy only have 4 percent of the vote? It is the reason why Nintendo is even in the hardware business at this point.

Also why is the NES on top. In the end it's just a remodel of the Famicon with added DRM chip, released 3 years later.



Famicon was more ground breaking with a Disk add-on, which ultimately failed due to poor quality of the disk reader.

The Gameboy was indeed a lot more ground breaking at the time as the alternative was mostly game&watch or MB Microvision (which only had 16x16 resolution)



SvennoJ said:

Also why is the NES on top. In the end it's just a remodel of the Famicon with added DRM chip, released 3 years later.



Famicon was more ground breaking with a Disk add-on, which ultimately failed due to poor quality of the disk reader.

The Gameboy was indeed a lot more ground breaking at the time as the alternative was mostly game&watch or MB Microvision (which only had 16x16 resolution)

The NES actually released just two years after the Famicom and the reason it's (currently) on top is because games like Super Mario Bros and Zelda created a paradigm shift in the industry away from the standard home/arcade gaming model of just beating the highest score - something that the Famicom's library was largely limited to pre-NES.  Obviously the Famicom certainly profited from this type of software as well but many attribute the release of the NES in America to a "renaissance" in home gaming.

Keep in mind that the entire concept of a home games machine originated in the US, with Atari being the first to create a substantial breakout hit, so it follows that it was here that the home video game crash of '83 had such an impact.  To go from the concept essentially being "dead" with cartridges piling up in bargain bins to everybody wanting an NES was just staggering to see.  We went from garbage like E.T. and Mystique's titles (look 'em up, young'uns) being prevalent as the state of home gaming to a library which consisted of some truly stellar software with several millions sellers, sustainable mascot characters and an effective (even if controversial) 3rd party business model.  Today, there are so many great games with smooth, polished gameplay that it's difficult for some to grasp just how far ahead of the curve Nintendo was at the time.  Further, more subordinate aspects like the NES' retro-stylish design and front-loading mechanism helped contribute to it being such a breath of fresh air for the industry.

xboxgreen said:

How does gameboy only have 4 percent of the vote? It is the reason why Nintendo is even in the hardware business at this point.

Of course the Gameboy was definitely groundbreaking as well, securing Nintendo's place in gaming and allowing the company to flex its portable muscle far beyond the Game & Watch, but would it have had quite the same impact without the NES being such a monumental hit with the games it introduced?  Perhaps, but the NES (and Famicom) with its wonderful controller and everlasting library of classic titles also deserves its placing here as, arguably, Nintendo's most groundbreaking system.



archbrix said:
SvennoJ said:

Also why is the NES on top. In the end it's just a remodel of the Famicon with added DRM chip, released 3 years later.



Famicon was more ground breaking with a Disk add-on, which ultimately failed due to poor quality of the disk reader.

The Gameboy was indeed a lot more ground breaking at the time as the alternative was mostly game&watch or MB Microvision (which only had 16x16 resolution)

The NES actually released just two years after the Famicom and the reason it's (currently) on top is because games like Super Mario Bros and Zelda created a paradigm shift in the industry away from the standard home/arcade gaming model of just beating the highest score - something that the Famicom's library was largely limited to pre-NES.  Obviously the Famicom certainly profited from this type of software as well but many attribute the release of the NES in America to a "renaissance" in home gaming.

Keep in mind that the entire concept of a home games machine originated in the US, with Atari being the first to create a substantial breakout hit, so it follows that it was here that the home video game crash of '83 had such an impact.  To go from the concept essentially being "dead" with cartridges piling up in bargain bins to everybody wanting an NES was just staggering to see.  We went from garbage like E.T. and Mystique's titles (look 'em up, young'uns) being prevalent as the state of home gaming to a library which consisted of some truly stellar software with several millions sellers, sustainable mascot characters and an effective (even if controversial) 3rd party business model.  Today, there are so many great games with smooth, polished gameplay that it's difficult for some to grasp just how far ahead of the curve Nintendo was at the time.  Further, more subordinate aspects like the NES' retro-stylish design and front-loading mechanism helped contribute to it being such a breath of fresh air for the industry.

"Games like Super Mario Bros and Zelda created a paradigm shift in the industry away from the standard home/arcade gaming model of just beating the highest score"

Err what? Commodore 64 already did that, as well as MSX. 

Home gaming was going fine and well before the NES in Europe. NES was actually not all that popular since the games were expensive and couldn't be copied unlike cassette tapes that C64 and MSX were using. (MSX had both cartridges and tape deck)

Sure they were sold as 'computer models' but their primary function was games: 5,667 video games were released on Commodore 64 from 1982 through 2025. https://www.mobygames.com/platform/c64/ (NES had 1,367 games total)