By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
curl-6 said:

If you expand it beyond the top 10 to include system's library as a whole it actually gets less and less; there about 12 Wii U ports on Switch, out of a library of over 5000 games, so not even 1% of Switch's games are Wii U ports.

Likewise, if you tally up the sales of those games, it comes to around 140 million, out of nearly 1.4 billion units of software sold, so just 10%.

10% of the WiiU's library being the Switch library is still a large proportion, lets not beat around the bush here.

But I think it also highlights that it's not Nintendo's game quality that was ever the issue for the WiiU's catastrophic failure in the marketplace.

But if we expand outside of the WiiU's ports and start to include ports from other consoles like the Nintendo 64, Playstation, Gamecube... It starts to make the Switch look like a platform that is excessively heavy on ports from other consoles... Which for me, what great as those games were often the "definitive" version to plays those games.

I think it's more that cross generational games and ports/remasters from previous systems are simply more common in the modern age compared to in the past; this isn't a Switch thing, it holds true for PS and Xbox as well.

GTA5 is a PS3/360 game but it's the highest selling game on PS4/XBO, for instance. Tons of 7th gens games were remastered for the 8th gen, and more recently there's been 9th gen remasters of stuff like TLOU2, Horizon Zero Dawn, Days Gone, FF7 Remake, etc.

The large majority of Switch's first party library is new games.

Last edited by curl-6 - on 12 July 2025