I beat it this morning, I was indeed close, took an hour to wrap it up. I'll just post what I did in the other thread.
Done @ 60 hours. I have no idea how to settle the rating on this, it makes all my criteria for a 10 buy giv8ng ut a 10 seems wrong. It's not a masterpiece, they touched on the greatness of MGS5 and even referenced metal gear lightly and sometimes directly but they refused to implement the gameplay loop of that game or give you reason to do so yourself. The story feels needless. There are few boss fights, better ones but fewer. The music doesn't hit quite often. It has such cringey parts.
However when it's cool it is so fucking cool and when the delivering package loop becomes micromanaging and planing efficency it is bonkers fun. My main critiques are things they didn't do but had a clear chance to. I can't score it right now as I'd be taking into account the first game and things they didn't do rather than what's here but I know if I had only stuck to the main path and done only what was nessessity, I'd be hovering between an 8 ot a 9 however since I did much side content and spent a good chunk of time playing the game as a delivery and recourse managemnt simu I'd take both into account and it's a 10 no doubt. I have to let to those aspects digest in mind a little more to see if that 10 holds but they really did miss an opportunity to make this a masterpiece with just some light reworking anf having the main story be more along the lines of MGSV's gameplay loop and weave that throughout leave the deliveries to the side missions. Adding the objectives and subobkectives from MGS5.
It also feels like Kojima made the game, knew it was to safe and then retroactively inserted points that are weird for the sake of it and Idk how to feel on that, it's certainly..something. strange how something can be so good and so terrible at the same time.
And finally, looking at the trophy list now, there is cutscene content hidden behind maximising all connections, I just don't know if I want to do it cause the map is too big for ziplines and that'll mean setting up safe houses for vehicles at strategic locations and then ziplining only in certain areas where the terrain is a danger... I think this might be better than DS1 instead of sitting so much time doing nothing hanging off a zipline but I'm not sure yet. It certainly has me intrigued to see how I can get the most efficency with such little bandwidth for these structures and fit other peoples work into my own, it had me me hooked very early, much earlier than DS1 and since much of the standard orders aren't straight deliveries it should mix things up but perhaps loose the zen sim vibes of DS1. This could end up at just plain grind.
Last edited by LegitHyperbole - on 08 July 2025