Kyuu said:
Developers don't optimize their games fully to any platform these days. They develop with the intent of supporting as many hardware as possible. When PS5 shows an advantage, it's more often due to the game simply being more suitable to aspects that PS5 excells at. Most games aren't being designed around PS5 specifically. They're designed with a wide hardware range (including nVidia PC GPU's) in mind. PS5's popularity advantage helps, but not every case where it beats Xbox Series X is just because it's the lead platform (what even is a lead platform anymore?) It's more accurate to say that "PS5 was designed around what developers wanted" than to say "Developers design around what the PS5 is". Regardless, my main point was that optimization isn't going to put PS6 ahead of the next Xbox if the latter beats it at every metric. PS6 will need to be similar to PS5 and answer with a number of hardware advantages of its own, preferably stuff that developers are asking for. After all, Cerny didn't panic at Series X and "boostclocked" the PS5 at the last second out of desperation lol. |
It really does depend on the game, there are clearly cases where the Xbox port was phoned in... See FFXVI lol
And if developers can built functionality around the Dual sense, that is clearly a reflection of dedicated mam hours poured uniquely into to the playstation platform. In the early days one of obvious reasons for PS5 leading performance wise was Xbox actually boasting higher res but being less able to maintain it's frame rate, that is an optimisation issue. In other cases you have complete oversight with bugs and other issues in Xbox versions with certain settings not working,, sometimes post-production welding blurrier pictures etc. This sometimes also effects the playstation version whilst sparring the Xbox but Curl is right in that optimisation still very much plays a role in quality outcomes, alongside your point as well.








