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Kyuu said:
curl-6 said:

The irony is that even with more powerful hardware, games may very well run better on the PS6 just cos it will be the lead platform and get the lion's share of resources and optimization due to offered a bigger install base, as we saw this gen where games tend to run better on PS5 despite the Series X being stronger on paper.

Optimization is not a significant advantage for a lead platform when the architecture is near identical. Older consoles (PS3 and older) were radically different architecturally, so being a lead platform made pretty big differences. This is no longer the case between Xbox and Playstation, where architectures are too similar and game engines are very scalable/flexible.

PS5 beats the Series X because it has quite a few advantages (even on paper). Depending on engines and how a game is designed, PS5 often produced better results because it's simply superior in some scenarios. It's the smallest gap between two consoles launching at the same time. PS5 was wildly underestimated before launch by TFLOPS lunatics.

Xbox's next highend hardware (I suspect they will have a range) seems to comfortably beat the PS6 in all regards (gap seems larger than PS5 vs Series X, but possibly smaller than PS4 Pro vs One X), so unless PS6 has a game changing feature, optimization should not really help it close the gap in 99% of cases. But then again, if the next Xbox is indeed just a fixed PC and goes to sell anysmal numbers by console standards, optimization may return to being a relevant Sony advantage.

Games are designed around leveraging those PS5 strengths as its the lead platform, less so Series X because devs have limited time to optimize and a platform that comprises say 50% of your audience will get more effort than one that is only say 20% of your audience. PS5 also apparently has a more efficient API.

In terms of sheer compute throughput though, Series X is the superior piece of hardware.