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Forums - Sony - Is Marathon headed for disaster?

Darc Requiem said:
Hardstuck-Platinum said:

Compared to the amount of money that GTA online,Fortnite,Apex and Roblox make Single player focused games don't compare. Sony is better off trying and failing with GaaS, than just sticking with single player. What have they got to lose if they fail? If you throw enough poo at a wall, something will stick eventually and it will make more money than all their single player games combined. 

Having this take after they lost hundreds of millions of dollars on Concord is wild. GaaS initiatives are extremely risky. Single player games aren't as high reward as a hit GaaS title but they are also far less risky. GaaS titles require are large development commitment in both manpower and dollars post launch. Plus due to the sunk cost fallacy, a GaaS title could be superior to an existing title in every way and still bomb because of players reluctancy to ditch the GaaS game they are currently playing. These players will sunk hundreds to thousands of hours and dollars into that game. That makes them reluctant to leave it to start the cycle over again in a new title. Plus the biggest issue that publishers seem to ignore is that GaaS games are time sinks. Players aren't able to play more couple seriously at one time. This leaves the players less time to play other titles. It's like none of these publishers remember the MMORPG bubble. All these studios were trying to tap into the success of Everquest thenWoW's subsequent massive success. The end result of that being a multitude of failed games and folded studios.

Apart from what I've put in bold, I think everything you're saying is right. It is extremely risky but the PlayStation division is successful enough that they can afford to take those risks. This is not like the PS3 days where the division was genuinely struggling and at risk of closing if the PS4 wasn't successful. MS has released about four games already this year on PS5 and more are coming for the rest of the year, so if Marathon fails it's not disastrous for Sony because they've got so many games coming to their platform now anyway. So, thanks to MS and other third party publishers having a steady stream of games, it frees up Sony's first party to make those GaaS games and take those risks. Like i said, if you throw enough poo at a wall something will stick eventually so it's worth it to keep trying



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Yes it is imo.
Also feel like the studio and devs there are taking sony for a ride.... basically they are cheating them.



In the Days of Play trailer, Sony is doubling down on Marathon's current release date. It's certainly possible that the trailer was made before any cancellation plans were made. If not, we'll just have to hope Bungie is able to turn things around in record setting fashion. 



You called down the thunder, now reap the whirlwind

Yesterday's hero almost always becomes tomorrow's villain. I remember a time when invoking the name Bungie was akin to religious-like zeal. They were untouchable. Kings of the console, FPS crowd. So it's weird to watch them fall like this. But that's life, sadly.



JackHandy said:

Yesterday's hero almost always becomes tomorrow's villain. I remember a time when invoking the name Bungie was akin to religious-like zeal. They were untouchable. Kings of the console, FPS crowd. So it's weird to watch them fall like this. But that's life, sadly.

True that. I was one of them! BioWare, Blizzard, Bungie. 3 titans of the industry growing up that were gods in my young eyes, are now only a shell of their former glory. 



You called down the thunder, now reap the whirlwind

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Hardstuck-Platinum said:
Darc Requiem said:

Having this take after they lost hundreds of millions of dollars on Concord is wild. GaaS initiatives are extremely risky. Single player games aren't as high reward as a hit GaaS title but they are also far less risky. GaaS titles require are large development commitment in both manpower and dollars post launch. Plus due to the sunk cost fallacy, a GaaS title could be superior to an existing title in every way and still bomb because of players reluctancy to ditch the GaaS game they are currently playing. These players will sunk hundreds to thousands of hours and dollars into that game. That makes them reluctant to leave it to start the cycle over again in a new title. Plus the biggest issue that publishers seem to ignore is that GaaS games are time sinks. Players aren't able to play more couple seriously at one time. This leaves the players less time to play other titles. It's like none of these publishers remember the MMORPG bubble. All these studios were trying to tap into the success of Everquest thenWoW's subsequent massive success. The end result of that being a multitude of failed games and folded studios.

Apart from what I've put in bold, I think everything you're saying is right. It is extremely risky but the PlayStation division is successful enough that they can afford to take those risks. This is not like the PS3 days where the division was genuinely struggling and at risk of closing if the PS4 wasn't successful. MS has released about four games already this year on PS5 and more are coming for the rest of the year, so if Marathon fails it's not disastrous for Sony because they've got so many games coming to their platform now anyway. So, thanks to MS and other third party publishers having a steady stream of games, it frees up Sony's first party to make those GaaS games and take those risks. Like i said, if you throw enough poo at a wall something will stick eventually so it's worth it to keep trying

I couldn't disagree with you more. Sony is trend chasing and they've abandoned what they were good at it to do so. Setting trends is the way to make money, trend chasing is rarely as successful the product that set the trend. These live services games are a crap shoot. Sony abandoned the consistent and steady income of their single player franchises for what amounts to the gaming version of a lottery ticket. That strategy is foolhardy at best. Thus far their live service initiative has netted them the biggest bomb in gaming history (Concord), numerous cancelled titles they've burned money on (TLOU Factions, Bluepoints Gaas God of War, etc.), and they've gotten nothing to show for it but two upcoming games Fairgames and Marathon that don't have a good outlook.

The one live service hit that they do have, Helldivers 2, wasn't even apart their initiative. Which just cements the point that GaaS titles are a crap shoot. The biggest hits are usually game stumbled into by accident. And forcing single player adept studios to make a Live Service games has been a consistent recipe for disaster. With Bioware's Anthem and Platinum Games' Babylon's Fall being recent examples. For anyone that watches American Football, the best analogy I can come up with is GaaS titles are like drafting a Quarterback. Everyone does extensive research on what they think is best prospect and it amounts to nothing because the "number 1 QB prospect" is rarely ever the best QB to come out of that draft. The most glaring example of this is Brock Purdy. He was the last player taken in the entire draft that year and has been the best QB taken in that draft by far.

Last edited by Darc Requiem - on 28 May 2025

Darc Requiem said:
Hardstuck-Platinum said:

Apart from what I've put in bold, I think everything you're saying is right. It is extremely risky but the PlayStation division is successful enough that they can afford to take those risks. This is not like the PS3 days where the division was genuinely struggling and at risk of closing if the PS4 wasn't successful. MS has released about four games already this year on PS5 and more are coming for the rest of the year, so if Marathon fails it's not disastrous for Sony because they've got so many games coming to their platform now anyway. So, thanks to MS and other third party publishers having a steady stream of games, it frees up Sony's first party to make those GaaS games and take those risks. Like i said, if you throw enough poo at a wall something will stick eventually so it's worth it to keep trying

I couldn't disagree with you more. Sony is trend chasing and they've abandoned what they were good at it to do so. Setting trends is the way to make money, trend chasing is rarely as successful the product that set the trend. These live services games are a crap shoot. Sony abandoned the consistent and steady income of their single player franchises for what amounts to the gaming version of a lottery ticket. That strategy is foolhardy at best. Thus far their live service initiative has netted them the biggest bomb in gaming history (Concord), numerous cancelled titles they've burned money on (TLOU Factions, Bluepoints Gaas God of War, etc.), and they've gotten nothing to show for it but two upcoming games Fairgames and Marathon that don't have a good outlook.

The one live service hit that they do have, Helldivers 2, wasn't even apart their initiative. Which just cements the point that GaaS titles are a crap shoot. The biggest hits are usually game stumbled into by accident. And forcing single player adept studios to make a Live Service games has been a consistent recipe for disaster. With Bioware's Anthem and Platinum Games' Babylon's Fall being recent examples. For anyone that watches American Football, the best analogy I can come up with is GaaS titles are like drafting a Quarterback. Everyone does extensive research on what they think is best prospect and it amounts to nothing because the "number 1 QB prospect" is rarely ever the best QB to come out of that draft. The most glaring example of this is Brock Purdy. He was the last player taken in the entire draft that year and has been the QB taken in that draft by far.

Sony is trend chasing and they've abandoned what they were good at it to do so

So what? what has it cost them? Is their console sales suffering because of it? No. Are investors spooked by it? No. Are third parties releasing less games on their platform because Concord failed? No. Are gamers angry that there's not enough games releasing on the system? No. MS is practically releasing their whole slate of games on there so that won't be an issue. 

Again, I don't think what you're saying is wrong. It's just that the way your talking is making it sound a failed GaaS game like Concord is putting Sony at a greater risk than it actually is. Sony's last financial report was very strong and the stock is approaching near all time highs. If all these failed GaaS projects was badly effecting the PS division it would show in their financial reports but it isn't. People are still talking like this is the PS3 vs 360 days, this is the problem. Sony had a lot to lose back then and couldn't afford any more losses in their gaming division. They are in a strong position right now where they can take risks and have failed games and it not effect them too much. 



Reading some of these replies. It's like watching the 2008 Detroit Lions.

Darc nailed it. Not to mention some of these projects might have been ok MP games 5-8 years ago, but now seem dated. With development times so long, it's no wonder so many are canned or flop hard. Chasing a trend, but dev cycles are at the shortest 5 years... this is often the result.



Bite my shiny metal cockpit!

Sony should be thankful that Phil Spencer is in charge of Xbox. Peter Moore era Xbox would taken full advantage of Sony's live service fumble. Fortunately for Sony, and unfortunately for gamers, Phil has been sailing the SS Xbox into every iceberg he can find.



Notice how Hardstuck is very focused on Sony and how they perform financially. Bungie is simply a gaascow needing to be milked until only blood comes out. He don't give an F about Bungie 😂