Hardstuck-Platinum said:
Compared to the amount of money that GTA online,Fortnite,Apex and Roblox make Single player focused games don't compare. Sony is better off trying and failing with GaaS, than just sticking with single player. What have they got to lose if they fail? If you throw enough poo at a wall, something will stick eventually and it will make more money than all their single player games combined. |
Having this take after they lost hundreds of millions of dollars on Concord is wild. GaaS initiatives are extremely risky. Single player games aren't as high reward as a hit GaaS title but they are also far less risky. GaaS titles require are large development commitment in both manpower and dollars post launch. Plus due to the sunk cost fallacy, a GaaS title could be superior to an existing title in every way and still bomb because of players reluctancy to ditch the GaaS game they are currently playing. These players will sunk hundreds to thousands of hours and dollars into that game. That makes them reluctant to leave it to start the cycle over again in a new title. Plus the biggest issue that publishers seem to ignore is that GaaS games are time sinks. Players aren't able to play more couple seriously at one time. This leaves the players less time to play other titles. It's like none of these publishers remember the MMORPG bubble. All these studios were trying to tap into the success of Everquest thenWoW's subsequent massive success. The end result of that being a multitude of failed games and folded studios.








