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Forums - Gaming Discussion - What is your breaking point for difficulty even if you're having fun?

 

I give up after being stuck on a boss after...

1 - 2 hours 6 33.33%
 
2 - 4 hours 4 22.22%
 
4- 6 hours 0 0%
 
6 - 8 hours 1 5.56%
 
8 - 10 hours 1 5.56%
 
10 - 12 hours 0 0%
 
12 - 14 hours 0 0%
 
14 - 16 hours 0 0%
 
16+ hours 2 11.11%
 
I have no limit, I have to beat it 4 22.22%
 
Total:18

Difficult games can be very fun however how long is before you say "okay, I give up"? 

I am absolutely shocked by how difficult and punishing Khazan The first Berserker on Normal mode is, it is so far beyond soulsborne and Sekiro it rivals super meat boy or bullet hell games and it just keeps ramping the difficulty in steady chunks, by the third boss alone you feel as if you're nearing the end of a FromSoft titles without grinding levels. I refuse to lower the difficulty and I'd rather give up before I do but it got me thinking what would be the right time to give up, I could easily be still playing this next year if I do not. I've put in in my mind now that I will give up if I get stuck for 8 hours with 10 being the absolute maximum. That seems fair. 

Last edited by LegitHyperbole - on 08 April 2025

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For example. This is a normal enemy mob in Khazan recorded shortly after the demo, can't have been much more than half an hour into the game. In a way I feel a little scammed that demo difficulty is no representation of the games difficulty. 



As I've gotten older I'm less bothered by playing on a lower difficulty. I always used to play on hardest but now I'll usually just go for the normal difficulty.

It's really going to change depending on the game how long of being stuck it takes before I stop having fun.



Zippy6 said:

As I've gotten older I'm less bothered by playing on a lower difficulty. I always used to play on hardest but now I'll usually just go for the normal difficulty.

It's really going to change depending on the game how long of being stuck it takes before I stop having fun.

What's the longest you've spent on a boss with this new mindset?



LegitHyperbole said:
Zippy6 said:

As I've gotten older I'm less bothered by playing on a lower difficulty. I always used to play on hardest but now I'll usually just go for the normal difficulty.

It's really going to change depending on the game how long of being stuck it takes before I stop having fun.

What's the longest you've spent on a boss with this new mindset?

I don't play soulslike games so not long at all. I can't remember the last time I got stuck on a boss for a long time or even played a game with a very difficult boss.

I can probably grind a track in trackmania for an hour or two trying to get the author medal before losing interest.



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Depends. Main Story boss? Keep trying if the rest of the game was fine. Optional Boss? Give up pretty easy.

For example Malenia, I thought she was a main story boss, so I rammed my axes into her for an hour before I gave up and used Mimic Tear.

Another example the optional superbosses in Atlus games. I don't feel like getting a game over, over and over to figure out the strategy. So I give up after a try or 2. Often they either have a specific strategy or a megaton of grinding to figure out.

Some skills I just don't have. For example Rayman Legends, I gave up after a few levels.



Zippy6 said:
LegitHyperbole said:

What's the longest you've spent on a boss with this new mindset?

I don't play soulslike games so not long at all. I can't remember the last time I got stuck on a boss for a long time or even played a game with a very difficult boss.

I can probably grind a track in trackmania for an hour or two trying to get the author medal before losing interest.

Yeah, idk why people say Souls are difficult, they aren't really, they just require patience and resolve, they are punishing games and that's different cause anyon cna make it through them with nought effort. The real difficult games are skill and reaction based, Sekiro and now Khazan are far more difficult than any souls games as proved with Khazans Sekiro souls hybrid system. Track Mania turbo is wildly difficult cause it's both of those but with trial and error and you also need the patience on top of that like with Soulsborne. 



Farsala said:

Depends. Main Story boss? Keep trying if the rest of the game was fine. Optional Boss? Give up pretty easy.

For example Malenia, I thought she was a main story boss, so I rammed my axes into her for an hour before I gave up and used Mimic Tear.

Another example the optional superbosses in Atlus games. I don't feel like getting a game over, over and over to figure out the strategy. So I give up after a try or 2. Often they either have a specific strategy or a megaton of grinding to figure out.

Some skills I just don't have. For example Rayman Legends, I gave up after a few levels.

Oh Metaphor was such a pain on some of the main story stuff but that side stuff was brutal and very nessessery for the final boss in my opinion which doesn't make it side content cause if you don't do it you could drop the difficulty on the final boss and it would take hours and hours of it even if you lower it to story mode, chipping away, dying over and over again.



LegitHyperbole said:
Farsala said:

Depends. Main Story boss? Keep trying if the rest of the game was fine. Optional Boss? Give up pretty easy.

For example Malenia, I thought she was a main story boss, so I rammed my axes into her for an hour before I gave up and used Mimic Tear.

Another example the optional superbosses in Atlus games. I don't feel like getting a game over, over and over to figure out the strategy. So I give up after a try or 2. Often they either have a specific strategy or a megaton of grinding to figure out.

Some skills I just don't have. For example Rayman Legends, I gave up after a few levels.

Oh Metaphor was such a pain on some of the main story stuff but that side stuff was brutal and very nessessery for the final boss in my opinion which doesn't make it side content cause if you don't do it you could drop the difficulty on the final boss and it would take hours and hours of it even if you lower it to story mode, chipping away, dying over and over again.

The Optional superbosses for Metaphor are after beating the final boss, and the final boss without limiters imo. Some of these bosses have instant kill attacks, and you have to look up what to do or die a million times and end up looking up what to do anyways.

Those other sidebosses are certainly difficult, but fine for me.



Farsala said:
LegitHyperbole said:

Oh Metaphor was such a pain on some of the main story stuff but that side stuff was brutal and very nessessery for the final boss in my opinion which doesn't make it side content cause if you don't do it you could drop the difficulty on the final boss and it would take hours and hours of it even if you lower it to story mode, chipping away, dying over and over again.

The Optional superbosses for Metaphor are after beating the final boss, and the final boss without limiters imo. Some of these bosses have instant kill attacks, and you have to look up what to do or die a million times and end up looking up what to do anyways.

Those other sidebosses are certainly difficult, but fine for me.

Wow. If there's more difficult bosses than the final boss I think I'd shoot myself. Props to ya.