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Forums - Nintendo - Can Nintendo turn Switch 2's pricing disaster around? And how?

JackHandy said:
rapsuperstar31 said:

When GTA comes out at $80 plus and Sony, Microsoft, and others raise their prices to $80 soon there will no longer be a pricing complaint.

GTA 6 and other games of its ilk costs so much more to develop that this argument falls flat.

While a lot of players do play GTA online for years and keep buying microtransactions, most GTA players are gong to play for 40 or so hours and never touch it again.  Mario Kart users are going to play this for the next 7 to 8 years. Have some friends over, lets pull out Mario Kart.  Just finished a big game and want to play something smaller before jumping into something else, time to play some more Mario Kart



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rapsuperstar31 said:
JackHandy said:

GTA 6 and other games of its ilk costs so much more to develop that this argument falls flat.

While a lot of players do play GTA online for years and keep buying microtransactions, most GTA players are gong to play for 40 or so hours and never touch it again.  Mario Kart users are going to play this for the next 7 to 8 years. Have some friends over, lets pull out Mario Kart.  Just finished a big game and want to play something smaller before jumping into something else, time to play some more Mario Kart

Actually, GTA is exactly the same thing. You're wrong about that. Millions of people play it in the exact same way. Gone are the days where everyone buys that game just for the story.

And besides, even if you were right, that still doesn't address how much more GTA costs to produce. Nintendo can sell Mario Kart for $59.99 and still make a killing.



The Switch 2 pricing fiasco may be the straw that breaks the camel's back for me. I think it's time we have ourselves another 1789 France. Hopefully this time without that little cock sucker Napoleon.



JackHandy said:

Speaking of BC, did you know they're mostly going the emulation rout? Just saw this last night. The Switch 2 doesn't have the hardware to natively play Switch 1 games, so Nintendo is having to do some sort of funky mixed thing to get the games to work. 

If I understand it correctly, the Switch 2 uses translation layers / compatibility layers, which is much faster and more efficient than full emulation of the old hardware. A good solution for similar (but not same) hardware than the predecessor.

PS5 also uses translation layers / compatibility layers to play PS4 games, Xbox Series also uses translation layers / compatibility layers to play Xbox One games, as far as I know.



Switch 1 games with dynamic resolution and uncapped frame rates should be running better on a Switch2 without any patch at max 720 mobile and 1080p docked resolution (example Xenoblade games). Patches to increase resolution to 1080 mobile and 4K docked & 60fps should be free. I hope big N or third parties won't charge for the most basic graphic settings adjustments.



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Conina said:
JackHandy said:

Speaking of BC, did you know they're mostly going the emulation rout? Just saw this last night. The Switch 2 doesn't have the hardware to natively play Switch 1 games, so Nintendo is having to do some sort of funky mixed thing to get the games to work. 

If I understand it correctly, the Switch 2 uses translation layers / compatibility layers, which is much faster and more efficient than full emulation of the old hardware. A good solution for similar (but not same) hardware than the predecessor.

PS5 also uses translation layers / compatibility layers to play PS4 games, Xbox Series also uses translation layers / compatibility layers to play Xbox One games, as far as I know.

It was more a PSA on my part. I don't like emulation at all on any consoles. I prefer full hardware compatibly. 



numberwang said:

Switch 1 games with dynamic resolution and uncapped frame rates should be running better on a Switch2 without any patch at max 720 mobile and 1080p docked resolution (example Xenoblade games). Patches to increase resolution to 1080 mobile and 4K docked & 60fps should be free. I hope big N or third parties won't charge for the most basic graphic settings adjustments.

From what they announced, we already have a list of what games is getting updated on launch from free. A few of the Switch 2 Editions have added content, others do indeed be paid upgrade like Metroid Prime 4 (which totally make sense if you looked at comparison) or the Zelda games. 



Switch Friend Code : 3905-6122-2909 

If games aren't selling, it's very easy to drop the prices. 

I am not convinced there is a pricing problem or disaster when it comes to the hardware. The Switch 2 is much cheaper than comparable gaming handhelds, much closer to its ostensible competition than the Switch 1 was, and offers great value for the $450 price. 

The wild card is tariffs, but those will affect all electronics. Nintendo's just more at risk because they are launching a platform during them. 



sc94597 said:

If games aren't selling, it's very easy to drop the prices. 

I am not convinced there is a pricing problem or disaster when it comes to the hardware. The Switch 2 is much cheaper than comparable gaming handhelds, much closer to its ostensible competition than the Switch 1 was, and offers great value for the $450 price. 

The wild card is tariffs, but those will affect all electronics. Nintendo's just more at risk because they are launching a platform during them. 

But if we don't buy they may also be discouraged from making new games. -_-



CaptainExplosion said:
sc94597 said:

If games aren't selling, it's very easy to drop the prices. 

I am not convinced there is a pricing problem or disaster when it comes to the hardware. The Switch 2 is much cheaper than comparable gaming handhelds, much closer to its ostensible competition than the Switch 1 was, and offers great value for the $450 price. 

The wild card is tariffs, but those will affect all electronics. Nintendo's just more at risk because they are launching a platform during them. 

But if we don't buy they may also be discouraged from making new games. -_-

Nintendo almost certainly employs pricing analysts who analyze historical sales data and who with the assistance of data scientists/analysts can project potential future sales expectations based on what-if scenarios. If the games aren't initially selling, and then there is a larger volume of purchases than expected given the initial low sales, after a price drop, then it tells them that the price was incorrectly set and pricing was the issue not interest in the title or its development. I wouldn't be surprised if they're choosing which games to set to $80 or $70 based on a similar model.