Frogger said:
Darwinianevolution said:
Graphics is not the thing I prioritize the most about Pokemon, but if I see GameFreak cutting corners everywhere else (less features, less postgame, less battle modes, LESS POKEMON...), if I don't see an improvement in something, anything, to compensate, I will call them out. I was understanding with the jump between BW and XY, because the 3D jump was a big leap, so it was understandable at the time. Now, with the trend continuing for multiple generations and absolute no sign of improving (in fact, it's becoming worse), I am much less charitable.
They have no excuse: they have enough resources to make it work, they win enough money to justify hiring more staff if they need help (plus they could ask other Nintendo studios). The Switch is powerful enough to show absolutely gorgeous stylized graphics, so it's not a hardware constraint. Hell, I am one of the few people who would rather go back to 2D if we get enough worthwile content. GameFreak has been going on a downwards spiral ever since The Pokemon Co. hit gold with Pokemon Go, which has dwarfed their own profits for the company, and they are cutting corners to try to catch up to an impossible standard.
Plus, who thought having the entire game in Luminose City was a good idea?? Seriously, why?? At least Arceus had you explore a world, this is just putting mons randomly between buildings, I cannot believe how transparently lazy this choice is.
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Oh, I totally agree on everything else. I'm just talking about graphics here. I just don't think ZA look like a cheaply made game at all. At least not for what it is, which is a Pokemon spin off. It doesn't look like a cheap Pokemon spin off, and it doesn't look like they were cutting corners graphically. I just don't see what People are talking about there at all.
I think the entire game being set in Lumiose is a great idea. The world in LA wasn't that big, and I don't see why anyone is seeing exploring one dense city as a downgrade to a small open world. It feels like criticizing GTA or Cyberpunk for not being the size of a country. Especially for a spin off series that hadn't built it's identity yet, I think it's fine that they're doing this. This will be by far the biggest and most complex city ever made in a Pokemon game, and quite possibly the biggest and most complex one they'll ever do. I just don't think that isn't ambitious, again, especially considering that this is a spin off.
SV totally eclipsed LA in scale, and SV will likely be way bigger than this game too. I just don't think a spin off being smaller than a main series game is lazy.
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Whether its graphics look bad or not is a matter of opinion to some degree, I guess, but it does look like lazy graphics, lazy design and lazy presentation. The pokemon are the recycled 3d models they always use, maybe with some tweaks they did back in Arceus. Also, the proportions are all wrong, which is jarring to see (we see an onyx barely bigger than its trainer in the trailer), which is needed because you cannot just have a giant pokemon roaming around the city without godzilla implications, but again, very jarring to the eye, a limitation of the open world gameplay. The Moves and environmental effects aren't particularly flashy or complex, the most visually appealing I've seen is the mega evolution effects, and we will see the exact same effect over and over again. The overworld is incredibly repetitive: if the game happens entirely within a city, we're going to see the same copypaste buildings, trees, cars and decorations over and over. And let's face it, if they want to replicate Luminose from XY, there weren't that many distinct parts of the city, so it's not like we're going to see GTA levels of city variety. The fact they put the mons in wild areas within the cities saves them from having to design forests, deserts, mountains, caves, sea... Anything that adds visual variety and could spice up the presentation of the title, full city all the time is going to become tiring fast.The city also looks quite deserted, it makes little sense that, if we're in THE big kalosian metropolis, we don't see many more people going around, why do you have a big city if there are not enough people to fill it?
Not to mention it makes no sense a city would be swarmed with wild pokemon to such an extent, by Pokemon logic one shouldn't enter tall grass without a pokemon to defend oneself, why would you let hundreds of mons just roam around the city? There's a wild gyarados in one of the cannals, do they know what those things do? You are taking tea and biscuits in one of the cafes, and suddenly a talonflame sweeps in and eats your food, what are you going to do, scare it away? It's going to burn your face!
Being smaller isn't an indicator of quality, but in this case, with all we've seen so far, it is an indicator of a quick and lazy job. There is little we've seen here they hadn't already made for one game or another. The way they have done it feels like something they have scrambled to have released between Sc/Vi and the next gen for the Switch 2, when they could have just dedicated all of the time and resources for said game.
Hell, do you know how this concept would have worked? Make it about a big metropolis that has been abandoned for decades, zombie apocalypse style. You have to explore what kind of catastrophe happened to the place, while also fending off the different mons that have made it its new home. It would give more visual variety, since an abandoned city could be great to explore empty buildings, maze-like environements or areas where nature has adapted to the structures in unique ways. It would make sense that there is little to not people, because that's the entire point of an abandoned city.