Kyuu said:
It seems this game is a technical disaster. If you can't release your game at a decent state on most systems, just go for timed exclusivity. Going wider/multiplatform is hurting optimization across the board. |
Like I said in the PC thread, I really don't get how people have hopes that Capcom is going to magically make their engine, which was designed for smaller maps and sequences (there are vids that literally show you how they deal with NPC actors in their games, like in REmake 2-3), somehow handle larger vast swaths of land that are teeming with active NPC's, and everything that comes with it.
Their engine was pretty much designed for their RE games, which have always been known to contain smaller map sizes, and areas that contain loading screens/cutscenes to then load up the next section of the game's map. Open worlds don't do this, and because their engine was designed for the former, it is no wonder they are still suffering the same woes with yet another open world game.
I know this would sound like such a dumb idea from a business perspective, but if I were capcom, I would have just spent time in R&D to make an engine for the RE games and games that feature smaller map sizes, and then make a fork engine that deals in only larger/open world sized maps that will contain an array of NPC's active/inactive. Yes it'd cost more money, but from what I'm seeing, it's better than whatever the fuck they still are not doing after the past few games (They've had the engine for some yrs now, and should know it like the back of their hand, since they are the ones that designed it after all).
It's not really a "works best on" kind of situation either, it is literally their engine not being designed for open worlds. If PC cannot handle it on the beefiest of rigs, console have next to no hope either, and we're not really going back to PS4 gen where what was optimised for consoles worked lightyears for PC (unless you're DOOM, but that isn't even open world).