JRPGfan said:
Vodacixi said:
Pointer is way more precise and comfortable. I was very excited when I discovered that Metroid Prime Remastered had pointer controls alla Trilogy. Boy, was I disappointed when I tried them... Without the sensor bar, they are worth nothing. A shame, because good IR Pointer controls destroy gyro hands down. |
It needs to make a comeback... Nintendo were onto something with the Wii. Sadly, with the Switch being what it is I think it unlikely.
Maybe they could put on into the Switch dock? and ask people to place it right below their tv's ? |
I mean, they included IR on the Wii U Gamepad. It wouldn't be THAT far fetched...
But sadly, I think Nintendo has moved on from that. Sigh... I miss the unique features of the Wii/U and DS/3DS. Whenever they port games from those consoles that relied heavily on their unique controls you can see that regular controls just "work". But the original setup was vastly superior.
At that point, we should ask if they really are the "definitive" way to play. Are Pikmin 3 Deluxe or Metroid Prime Remastered really that great without Wiimote + Nunchuk? Is The World Ends With You: Final Remix that good without the two screens? Is Skyward Sword HD actually the best way to play the game when you have to recalibrate your position all the time and handheld controls take away free camera and make the sword feel clunky and rigid?
I think that people often downplay what these "gimmicky" consoles brought to the table. While there were plenty of games that used their features in nonsensical and superfluous ways, there are many examples of games that are better BECAUSE of these features. And by removing them from the next console, we have not only missed on potential evolution of said features, but we have also lost the possibilty of playing old games the way they were meant to be played and have to settle for an inferior version that gets all the blows and whistles because "motion and touch suck, all heil traditional controls".
Sorry for the rant xD