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Forums - Nintendo Discussion - Pointer or gyro aiming?

 

Which do you think is better?

IR pointer 17 58.62%
 
Gyro 12 41.38%
 
Total:29

Pointer for Rail Shooters and the like, games like Pikmin or Pandora's Tower and in general games that do not require to have extensive control of the camera and pointing the cursor.

Gyro for games that require faster camera snaps and the gyro to fine tune the aim. Stuff like Control for example.

Both over dual analog sticks.

Last edited by AddRat - on 11 February 2025

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Pointer is way more precise and comfortable. I was very excited when I discovered that Metroid Prime Remastered had pointer controls alla Trilogy. Boy, was I disappointed when I tried them... Without the sensor bar, they are worth nothing. A shame, because good IR Pointer controls destroy gyro hands down.



The IR pointer because it works correctly every single time. Where gyro often wavers, IR is precise. Also, you can play virtually forever with no recalibration necessary. It's a withered technology that hasn't yet been topped at any kind of feasible price.

Luckily, it looks like they're bringing back some form of IR tech for the Switch 2. It should have been there on the Switch 1.



I describe myself as a little dose of toxic masculinity.

I love both personally, and find both far superior to aiming with an analogue stick, but if I had to choose one, the pointer is just faster and more accurate.

The kind of snappy pinpoint aiming you get in something like Sin and Punishment, Metroid Prime 3/Trilogy, or RE4 Wii Edition is just on another level.

That said, gyro can still be great, and its implementation greatly elevated games like Sniper Elite for me.



curl-6 said:
firebush03 said:

Gyro. Don’t like the thought of having to point my controller at some black bar on top of my TV.

You actually don't have to, it's easier to set the sensor bar under your TV and lie the controller in your lap facing it, that's how I used it. Much more comfortable.

my point was more that I don’t want to be pointing my remote at a bar. Just feels a whole lot better imo to indicate motion through reorienting the controller. Emulates the effect all while getting rid of the headache of making sure the sensor is correctly position. (And when you’re on the go, you don’t have to deal with setting up the bar just right.)



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Vodacixi said:

Pointer is way more precise and comfortable. I was very excited when I discovered that Metroid Prime Remastered had pointer controls alla Trilogy. Boy, was I disappointed when I tried them... Without the sensor bar, they are worth nothing. A shame, because good IR Pointer controls destroy gyro hands down.

It needs to make a comeback...
Nintendo were onto something with the Wii.
Sadly, with the Switch being what it is I think it unlikely.

Maybe they could put on into the Switch dock? and ask people to place it right below their tv's ?



JRPGfan said:
Vodacixi said:

Pointer is way more precise and comfortable. I was very excited when I discovered that Metroid Prime Remastered had pointer controls alla Trilogy. Boy, was I disappointed when I tried them... Without the sensor bar, they are worth nothing. A shame, because good IR Pointer controls destroy gyro hands down.

It needs to make a comeback...
Nintendo were onto something with the Wii.
Sadly, with the Switch being what it is I think it unlikely.

Maybe they could put on into the Switch dock? and ask people to place it right below their tv's ?

I mean, they included IR on the Wii U Gamepad. It wouldn't be THAT far fetched...

But sadly, I think Nintendo has moved on from that. Sigh... I miss the unique features of the Wii/U and DS/3DS. Whenever they port games from those consoles that relied heavily on their unique controls you can see that regular controls just "work". But the original setup was vastly superior.

At that point, we should ask if they really are the "definitive" way to play. Are Pikmin 3 Deluxe or Metroid Prime Remastered really that great without Wiimote + Nunchuk? Is The World Ends With You: Final Remix that good without the two screens? Is Skyward Sword HD actually the best way to play the game when you have to recalibrate your position all the time and handheld controls take away free camera and make the sword feel clunky and rigid?

I think that people often downplay what these "gimmicky" consoles brought to the table. While there were plenty of games that used their features in nonsensical and superfluous ways, there are many examples of games that are better BECAUSE of these features. And by removing them from the next console, we have not only missed on potential evolution of said features, but we have also lost the possibilty of playing old games the way they were meant to be played and have to settle for an inferior version that gets all the blows and whistles because "motion and touch suck, all heil traditional controls".

Sorry for the rant xD



curl-6 said:

I love both personally, and find both far superior to aiming with an analogue stick, but if I had to choose one, the pointer is just faster and more accurate.

The kind of snappy pinpoint aiming you get in something like Sin and Punishment, Metroid Prime 3/Trilogy, or RE4 Wii Edition is just on another level.

That said, gyro can still be great, and its implementation greatly elevated games like Sniper Elite for me.

GoldenEye Wii was one of the most fun experiences I've had blowing people's heads off in the history of ever!



Gyro works ok, I guess...but there is nothing like the wii-mote for FPS.  People can chuckle all they want at people like myself that played CoD on Wii and WiiU, but the speed and precision was insane.  I don't know if I'll ever enjoy playing a CoD on a dual stick controller when it finally does come back to the Nintendo platform.  Someone already mentioned these but House of the Dead:Overkill, Dead Space Extraction and RE: Darkside Chronicles were great on rail shooters, that in this guy's opinion, gyro just wouldn't do them justice.

Someone mentioned not liking the idea of "having to point at the light bar".  That was really not a thing.  Sure, you couldn't play facing sideways, but why would ya?  As long as you were facing forwards it registered perfectly fine without needing to pinpoint at the bar.



farlaff said:
curl-6 said:

I love both personally, and find both far superior to aiming with an analogue stick, but if I had to choose one, the pointer is just faster and more accurate.

The kind of snappy pinpoint aiming you get in something like Sin and Punishment, Metroid Prime 3/Trilogy, or RE4 Wii Edition is just on another level.

That said, gyro can still be great, and its implementation greatly elevated games like Sniper Elite for me.

GoldenEye Wii was one of the most fun experiences I've had blowing people's heads off in the history of ever!

Yeah Goldeneye Wii was one of my top FPS games of that gen, a blast in both single and multiplayer.

Kwaidd said:

Gyro works ok, I guess...but there is nothing like the wii-mote for FPS.  People can chuckle all they want at people like myself that played CoD on Wii and WiiU, but the speed and precision was insane.  I don't know if I'll ever enjoy playing a CoD on a dual stick controller when it finally does come back to the Nintendo platform.  Someone already mentioned these but House of the Dead:Overkill, Dead Space Extraction and RE: Darkside Chronicles were great on rail shooters, that in this guy's opinion, gyro just wouldn't do them justice.

Someone mentioned not liking the idea of "having to point at the light bar".  That was really not a thing.  Sure, you couldn't play facing sideways, but why would ya?  As long as you were facing forwards it registered perfectly fine without needing to pinpoint at the bar.

Hey, always cool to see another veteran of Wii COD! I even had a 360 and PS3 at the time, but I chose to play them on Wii cos the pointer for me was a bigger deal than the graphics/performance.