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Forums - Sony - Will Sony Copy Microsoft and Make Playstation a 3rd Party Publisher?

 

Will Playstation also go 3rd party?

Yes 30 35.71%
 
No 54 64.29%
 
Total:84
PotentHerbs said:
xboxgreen said:

Digital ratio does not make up the 2x - 4x cost increase in their games. I see Playstation games drop in price all the time. They are not Nintendo in this regard.

Sony profits came mostly from third party games, PSN subscription and PC ports. Their first party game profits keep getting destroyed by Sony GAAS mistakes. Sony spent 5 BILLION dollars on GAAS initiative and has almost nothing to show for it. Marathon looks like another flop and they already cancel their other live service games. Investors are not please in this regard and wants Sony studios to make more money or else they will question why it even exists.

Sony exclusives doesn't do much for their console sales and they have the data to back it up. Just look at the top 20 playstation games and you can see it is all multiplatform games.

https://newzoo.com/resources/rankings/top-ps5-games

The way Sony has dropped their software prices this generation has changed considerably. They are not Nintendo, but they are certainly selling more games at higher prices, as shown in the Insomniac leak. 

Sony first party sales account for 15/20% of their overall game sales in any given year. That figure doesn't include PC ports which are included in the others category for financial reports. They also have their back catalog leading engagement metrics for their premium tier which generates billions in revenue. And where exactly are their first party profits being destroyed by GAAS? Something like MLB releases every year. Marvel Tokon looks to be the next big fighting game. Gran Turismo 7 is still charting. Even Destiny Rising is looking to be a promising venture for Sony in the mobile space with 5M+ registered players. 

Exclusives don't need to dominate play time to drive console sales. We've seen tentpole titles drive hardware sales for every platform. And even the article you cite is for one month where Sony had no releases. SpiderMan 2 for instance was in the top 10 most played for the PlayStation charts in NA from its release to the end of 2023. Even God of War Ragnarok hit the top 10 when its free DLC released back in Dec 2023. 

Yet nobody is playing playstation games anymore. They play all the multi-platform games. Sony spend 5 billion dollars on their GAAS initiative and it all flopped except Hell Divers 2 which is coming to Xbox... Sony also is being controlled by their share holders. They see how much money Microsoft is making off of Xbox multiplatform strategy. Expect all Playstation games on Xbox, Switch and PC day and date in the future. Sony playstation fans will continue to buy Sony consoles so it won't impact them at all.


Last edited by xboxgreen - on 28 July 2025

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RolStoppable said:
DroidKnight said:

Tapping into the large 34 million Series user base and the new, growing Switch 2 base will generate billions of new dollars for Sony. I don't see them being very selective in which titles to make multi-plat once that gate is opened.

Sony may be selling a lot of hardware (5:1 over currently over its competitor), but if they're still subsidizing their consoles, that 1 Xbox sale may be making an equivalent profit of multiple PS5 consoles combined. So with no profit being made in Sony hardware sales, it doesn't matter how many units they sale, it is the size of the player base that you are able to reach.

The size of the new Xbox player base now consists of the PC player base, mobile player base, Nintendo, and Playstation. Even though Xbox will continue to make consoles, they no longer have to convince players to migrate over to buying an Xbox.

With everything now being an Xbox, Xbox has successfully created the largest player base ever for their games, without ever having to worry again about how much hardware it is moving. It does make sense for Playstation to chase the Xbox strategy, but I don't think they were prepared to do so, so soon.

That's like saying everything is an EA box, Square-Enix box, Capcom box etc. Sounds ridiculous because it is.

As for the topic, Sony is definitely making decisions that follow in Microsoft's footsteps, although at a slower and more careful rate. It doesn't make sense though. For Microsoft it did because they suck as a console manufacturer and can't sell an adequate amount of hardware at an adequate price to make it all profitable. But Sony was and is in a position where they can clear the 100 million threshold for hardware sales which is a huge base for a closed ecosystem. Even when the hardware itself is rarely sold at a profit at any point in the lifecycle and even when the first party output has a dry spell, the large installed base generates sufficient profits with third party royalties from game sales and microtransactions as well as Sony's own subscription tiers. It's right there in the financial reports, after all.

The move towards third party publishing is a very risky one for Sony because it threatens their console business and therefore the profits it generates from it. The gains from third party publishing may very well be offset by shrinking console sales and a diminished ecosystem, so Sony's management is acting shortsighted. But they already did when they issued their GaaS strategy, so it's not shocking that they would make another mistake. They are once again chasing a higher risk, higher reward scheme while giving up on a winning formula that has lower theoretical profits but is much safer to accomplish and sustain.

Sony's first party has been a hit and miss. They need to make more money especially because of the rise in AAA game development cost. Death Stranding 2 cost over 200 million dollars to make and sold around 1.5 million so they didn't even break even yet. Concord lost over 400 million dollars which wipes all of the money Sony made off of Spiderman 2 basically. Not to mention the other canceled GAAS.


Last edited by xboxgreen - on 28 July 2025

Cerebralbore101 said:
twintail said:

I'm startled that you actually believe Concord cost this much... 

I just looked it up. Not sure where I heard the 800 million number but apparently a lot of gaming news outlets were misreporting the dev costs of the game. Thanks for the correction. 

np!

I believe no on knows how much it cost. Last I heard it may have been 400 million but that would have been combined between Sony's investment and that of the original publisher of the game.



Looking at the infamous Insomniac leak, the return on investment figures isn't great for a lot of PS first party games, for example something like Wolverine was expected to have a return on investment of like $80M by Insomniac, that is similar to what Nintendo gets from much more low effort games. So Sony will probably be obsessed by how they can grow their return on investment margins, which explains the whole PC ports thing in the first place and why they may consider more platforms than PC in the future for their multiplatform push.



Sony exec and investors are the type of people who would sell their own soul if it means more profit margin than they are already making, so its not really a surprise these companies would throw away their legacy and the foundation of the successful position that they have now just for just a little bit more extra money they can squeeze.



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If XB sales keep declining into next gen, and PS6 can pick up a nice chunk of those, it would give SNY all the more reason to keep and grow their walled garden, while trying to expand it into others ecosystems at the same time.
Why give up a safe bet, especially when you've got little to no direct competition?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

I think before going hard at porting some games to SW2, SNY might just take one more crack at a PS handheld (hybrid) and see how it goes. If it sells well enough, fantastic, but if it fails, then focus on porting to SW2,SW3,etc, going forward.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

RolStoppable said:
DroidKnight said:

Tapping into the large 34 million Series user base and the new, growing Switch 2 base will generate billions of new dollars for Sony. I don't see them being very selective in which titles to make multi-plat once that gate is opened.

Sony may be selling a lot of hardware (5:1 over currently over its competitor), but if they're still subsidizing their consoles, that 1 Xbox sale may be making an equivalent profit of multiple PS5 consoles combined. So with no profit being made in Sony hardware sales, it doesn't matter how many units they sale, it is the size of the player base that you are able to reach.

The size of the new Xbox player base now consists of the PC player base, mobile player base, Nintendo, and Playstation. Even though Xbox will continue to make consoles, they no longer have to convince players to migrate over to buying an Xbox.

With everything now being an Xbox, Xbox has successfully created the largest player base ever for their games, without ever having to worry again about how much hardware it is moving. It does make sense for Playstation to chase the Xbox strategy, but I don't think they were prepared to do so, so soon.

That's like saying everything is an EA box, Square-Enix box, Capcom box etc. Sounds ridiculous because it is.

As for the topic, Sony is definitely making decisions that follow in Microsoft's footsteps, although at a slower and more careful rate. It doesn't make sense though. For Microsoft it did because they suck as a console manufacturer and can't sell an adequate amount of hardware at an adequate price to make it all profitable. But Sony was and is in a position where they can clear the 100 million threshold for hardware sales which is a huge base for a closed ecosystem. Even when the hardware itself is rarely sold at a profit at any point in the lifecycle and even when the first party output has a dry spell, the large installed base generates sufficient profits with third party royalties from game sales and microtransactions as well as Sony's own subscription tiers. It's right there in the financial reports, after all.

The move towards third party publishing is a very risky one for Sony because it threatens their console business and therefore the profits it generates from it. The gains from third party publishing may very well be offset by shrinking console sales and a diminished ecosystem, so Sony's management is acting shortsighted. But they already did when they issued their GaaS strategy, so it's not shocking that they would make another mistake. They are once again chasing a higher risk, higher reward scheme while giving up on a winning formula that has lower theoretical profits but is much safer to accomplish and sustain.

I actually think it's the opposite. Chasing third-party sales is the much safer and more surefire return on investment, which is what Sony has always done with their console business. Chasing GaaS was all about market trends and believing they could monopolise it, but it backfired spectacularly.

Nintendo have proven that building your own exclusive market built on quality brands and unique development actually has more potential, but it also requires generations of building a unique identity and establishing a large foundation of developers and development quality, which neither Sony nor Micorosft have the patience or skill to do.

Now both of the corporate controlled platforms who let their brands that once had potential wither away, are having to accept their fate in the larger pool of AAA multi-platform blandness, where the bubble of outragous development costs and cycles has already popped, and everyone is questioning where their future is.

Meanwhile Nintendo are the one brand in gaming that has insulated themselves from all the madness and uncertainty, with a self-reliant and sustainable ecosystem that isn't at the whim of lazy market trends. They are now able to capitalise further on their brand value with expansions into other markets like movies and theme parks which have already been massively successful, while their stock price continues to soar. All of it within their control, they reap all the benefits.

Nintendo's path has required a lot more risk, since they couldn't rely on a major mega-corp to just buy anything they wanted, but the return on investment has been vastly superior.



curl-6 said:

Beyond the big names like Horizon or Spiderman, there's a lot of smaller Sony IP that I can see finding an audience on Switch 2, such as Gravity Rush 1/2, Concrete Genie, and Tearaway. These already run on PS4 so porting shouldn't be difficult, and the Nintendo crowd tends to like these sort of quirky adventures.

Problem is the studios who made those aren't alive anymore. But Astro Bot could do really well on Switch, even though it's a love letter towards PlayStation.



Please excuse my (probally) poor grammar

EricHiggin said:

If XB sales keep declining into next gen, and PS6 can pick up a nice chunk of those, it would give SNY all the more reason to keep and grow their walled garden, while trying to expand it into others ecosystems at the same time.
Why give up a safe bet, especially when you've got little to no direct competition?

The thing is, they don't really need the walled garden approach anymore. Phil Spencer has been very clear that it is no longer MS's goal to compete with PS5 and the Switch 2 has technical shortcomings that won't allow it to compete with the PS5 in a way that concerns Sony. CPU being only a bit more powerful than PS4 for example (according to Virtuos studios developer)

EricHiggin said:

I think before going hard at porting some games to SW2, SNY might just take one more crack at a PS handheld (hybrid) and see how it goes. If it sells well enough, fantastic, but if it fails, then focus on porting to SW2,SW3,etc, going forward.

It will be more like the Steam Deck as in they won't develop games for it, it will just run the games on the PS store. So, not really a competitor device to Switch 2 where the games are specifically developed for it around the hardware. If it's not a competitor device they may as as well just put their games on there.