| xboxgreen said: Digital ratio does not make up the 2x - 4x cost increase in their games. I see Playstation games drop in price all the time. They are not Nintendo in this regard. Sony profits came mostly from third party games, PSN subscription and PC ports. Their first party game profits keep getting destroyed by Sony GAAS mistakes. Sony spent 5 BILLION dollars on GAAS initiative and has almost nothing to show for it. Marathon looks like another flop and they already cancel their other live service games. Investors are not please in this regard and wants Sony studios to make more money or else they will question why it even exists. |
The way Sony has dropped their software prices this generation has changed considerably. They are not Nintendo, but they are certainly selling more games at higher prices, as shown in the Insomniac leak.
Sony first party sales account for 15/20% of their overall game sales in any given year. That figure doesn't include PC ports which are included in the others category for financial reports. They also have their back catalog leading engagement metrics for their premium tier which generates billions in revenue. And where exactly are their first party profits being destroyed by GAAS? Something like MLB releases every year. Marvel Tokon looks to be the next big fighting game. Gran Turismo 7 is still charting. Even Destiny Rising is looking to be a promising venture for Sony in the mobile space with 5M+ registered players.
Exclusives don't need to dominate play time to drive console sales. We've seen tentpole titles drive hardware sales for every platform. And even the article you cite is for one month where Sony had no releases. SpiderMan 2 for instance was in the top 10 most played for the PlayStation charts in NA from its release to the end of 2023. Even God of War Ragnarok hit the top 10 when its free DLC released back in Dec 2023.







