Kyuu said: Seems like it'll be a lot weaker than I hoped (PS4 Pro) even though it's launching a year+ later than I expected. Perhaps modern features and optimization will push it close enough. Hopefully the base console won't cost more than $400. |
It's hard to say, given how old GCN 2.0 is and there rarely are direct comparisons between these architectures (that control for driver optimizations) to give us a good idea how they compare, but Ampere TFLOPs seem to correspond to 1.1-1.3 GCN 2.0 TFLOPs when estimating rasterization from them (not including ray-tracing, neural-rendering, etc, of course.) PS4 Pro is capable of about 4.2 TFLOPs. That's about 3.23 - 3.8 TFLOPs (adjusted) when comparing with the Switch 2, adjusting for the TFLOP per unit of rasterization performance. That puts Switch 2 around 80-96% of the raw theoretical performance of the PS4 Pro before any bottlenecks, depending on which ratio you use.
With DLSS, it shouldn't be too hard for Switch 2 to match or even exceed PS4 Pro level graphics when docked, especially given that it has a better CPU (even with the heavy under-clock) and more available memory.
This is a rough comparison, but the thing to take away that in terms of raw-performance they're roughly in the same class.
And of course when it comes to modern features (like ray-tracing and neural rendering) the Switch 2 will be able to do things the PS4 Pro couldn't.