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haxxiy said:

I mean, MSFS24 is bottlenecked at around 120 fps in a 12900K... which has twice as many cores running three to four times faster with a higher IPC than the Switch 2's CPU (assuming those clocks hold, again).

That game will definitely be cloud-only or drastically cut back. It's already going to be always online, so the former is more likely, IMO.

Was able to get the game to run on a 4-core 4-thread, 3.1 Ghz, i5-7300HQ at 1080p (with FSR-performance) 30fps in Windows 11. I pretty much just set everything to low, and didn't really optimize the graphics. Probably could've toggled on better graphics settings since the CPU was indeed a bottleneck at times (but most of the time it hovered around 60-80% utilization, with 90%+ GPU utilization) on the GTX 1060 Max-Q. Still was able to get a consistent-enough 30fps. 1% lows were around 27 FPS. Other than those drops, no noticeable stuttering. 

For context this is the CPU's Geekbench 6 score. Roughly 28% of the Series X-equivalent AMD 4800s in multi-core and 75% of its single-core performance.

Definitely don't think it is an impossible port, considering this. If Switch 2 shares some of this load with co-processors/GPGPU and the game scales with more cores (which it tends to do) then it seems possible. 

Last edited by sc94597 - on 15 January 2025