deskpro2k3 said:
If the goal is to show more "average" or "realistic" women, then why not hire models who naturally fit that vision? Paying a beautiful model for her likeness only to change her face so much feels wasteful.
The original model already had so many qualities that worked for Aloy. Strong, grounded, and real. Why spend all that time and money just to alter it? If the industry wants to break beauty standards, then fully commit to it and hire people who reflect that vision naturally. You nailed it perfectly.
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I think the picture you were sharing is a bad comparison.
I don't think it's particularly easy to make a good comparison in the first place. Aloy is a bit stylized, she's a video game character, in a fairly colorful world that's mostly realistic, but it's not photorealistic. Making adjustments to the character so she fits in better can also make comparisons harder. They might tan someone's skin just a little bit to show they're outside a lot. Or if they're adding cuts and scrapes to a character.
And it's hard to make good comparisons with real life when the actress might be wearing makeup. Or the lighting might be very different.
How the hair frames the face, I would argue affect how someone looks.
Facial expressions can also affect how someone's face looks at any given time. As well as the orientation of the person vs the character in the picture.
The animation engine of a game could even affect how a character looks, how it stretches the model's features.
I found a few different photos of the face model, and I think they're much closer matches to what Aloy actually looks like. To the point, that I think you're vastly overstating how much work was put into changing the face model.
Last edited by the-pi-guy - 6 days ago