Wman1996 on 01 December 2024
AHYL88 said:
More power would be helpful and there is a time where it's needed, but it cannot be something to be so overreliant on and doesn't really mean that much if a game isn't made well or is unpolished.
The Switch makes the most sense, purely because Nintendo has always ruled the handheld arena since the GameBoy; remember that plenty rival handhelds since then have (and still do today) easily outmatched Nintendo's handheld offerings on the power front but only the PSP put up a decent fight, and it still got massively outsold 2 to 1 by the DS family. |
Even the worst-selling Nintendo handheld to date (since Nintendo lumps GB+GBC sales together) still clobbered Vita by an even bigger percentage than DS did to PSP.
Sony was probably twirling their mustaches when 3DS stumbled out of the gate. But once Nintendo took the bold price cut in Autumn 2011 followed by Super Mario 3D Land and Mario Kart 7 in Holiday 2011, Vita's problems as it launched became self-evident.
Pokemon X/Y launching to success in October 2013 followed by Sony's own decreasing support for Vita by then effectively killed Vita's hopes of turning things around to become a threat to 3DS.
Nintendo indeed needs handhelds first and foremost. A hybrid that you can use as a home console is appealing but the added bonus. They make their killing in handhelds and handheld software.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima