Rise of the Ronin is not the game you'd think it to be, it's an Assassin's Creed like game with more of a focus on combat, placed somewhere between the old style and the RPG AC games, I wanna say it's like GoT and it is in some ways with the camera angle but it leans more towards map chaos and map meters like old AC. It has a fantastic setting, one not very much explored but I screwed the believability cause I choose the female Blade Twin thinking the game was going to have the two as an option and that was the gimmick which is a mechanic they should have stuck with. The game is by far Team Ninjas best looking game, it's still pretty ass but no image quality issues and no ailising also which is very odd for the studio, it's super clean and tidy and pop in goes largely unnoticed while playing the game.
The problem I find most with the game is that since stuff is level scaled and there is difficulty options, none of it feels balanced so I'm on normal difficulty and level appropriate stuff is far to easy but Twilight difficulty is far to harsh so going after the higher level stuff on Normal feels the way to go but then going bavk to the main path things feel way too easy again. Team Ninja are not good with difficulty balance as anyone who has played Wu Long would know so I don't know why they thought they could make this work, I'm just going to assume they aren't going for difficulty here despite the first linear 2 hours which were fantastic. God I hate difficulty settings, I wish they had let players grind who didn't want a challenge but then again Nioh games are very balanced but often a little too difficult.
They've done traversal really well here with horses and gliders and grabbed hooks but that the open world feels generic however despite this it works well overall cause of the combat and cause of that combat I'm going to assume I'll get into clearing the map in an addicting way regardless of the checklist nature of it. The skill system is nonsense and it's another team Ninja Loot fest but it's great that you can play with any weapon cause there is no weapon scaling.
I'm torn so far but the combat it keeping me going and the parry button being in an odd spot along with some weird timing is keeping this fresh for me and the kids pulse mechanic from Nioh is really cool, that's something that could have saved Khazan and I'm still really pissed of about that game having such a minor issue reck the whole experience.
Last edited by LegitHyperbole - on 01 April 2025