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Forums - Gaming - What games are you playing right now? Anything you'd recommend?

 

9th gen will fully get going in...

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Suikoden 2, and I highly recommend it. And while Suikoden 1 feels like it has ghetto production and writing by comparison, it’s still a very good game, and playing it first will make Suikoden 2 feel more grounded in the context of the world, cultures, and people in it.



I describe myself as a little dose of toxic masculinity.

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Jumpin said:

Suikoden 2, and I highly recommend it. And while Suikoden 1 feels like it has ghetto production and writing by comparison, it’s still a very good game, and playing it first will make Suikoden 2 feel more grounded in the context of the world, cultures, and people in it.

No chance cause of random battles, Idk how anyone can stand being stopped every ten inches. 



LegitHyperbole said:
Jumpin said:

Suikoden 2, and I highly recommend it. And while Suikoden 1 feels like it has ghetto production and writing by comparison, it’s still a very good game, and playing it first will make Suikoden 2 feel more grounded in the context of the world, cultures, and people in it.

No chance cause of random battles, Idk how anyone can stand being stopped every ten inches. 

That's what she said.



Bite my shiny metal cockpit!

LegitHyperbole said:
G2ThaUNiT said:

Having crosshairs on screen certainly doesn't hurt

I remember there being an offset you had to adjust quite often but I also remember running through Time Crisis at lightning pace with no missed shots and no deaths that I couldn't recreate in the arcade quite as well as at home with my own gun with zero mechanical difficulties when everything was calobrated on my small little 14 inch screen. You're spoiling yourself, lol, how did you connect it up? CRT or adapter for HD?

The way those light guns work is when you press fire the screen flashes black for a frame with the targets marked as white squares. The gun simply detects the light flash (and exact time it detects it) by looking through a narrow tube, the gun. Thus the smaller the screen, the easier the game gets!

Arcade -> big screen, harder.
Playing it on a bigger screen at home, harder.

You can cheat by pointing the light gun at a strobe light or flickering screen. Get the right frequency and you automatically hit everything.

Playing on modern tvs with input lag doesn't work. The flash needs to be instant, CRT, to be synchronized with the detection routine.



SvennoJ said:
LegitHyperbole said:

I remember there being an offset you had to adjust quite often but I also remember running through Time Crisis at lightning pace with no missed shots and no deaths that I couldn't recreate in the arcade quite as well as at home with my own gun with zero mechanical difficulties when everything was calobrated on my small little 14 inch screen. You're spoiling yourself, lol, how did you connect it up? CRT or adapter for HD?

The way those light guns work is when you press fire the screen flashes black for a frame with the targets marked as white squares. The gun simply detects the light flash (and exact time it detects it) by looking through a narrow tube, the gun. Thus the smaller the screen, the easier the game gets!

Arcade -> big screen, harder.
Playing it on a bigger screen at home, harder.

You can cheat by pointing the light gun at a strobe light or flickering screen. Get the right frequency and you automatically hit everything.

Playing on modern tvs with input lag doesn't work. The flash needs to be instant, CRT, to be synchronized with the detection routine.

Pretty cool to know but way to hurt my pride. 



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LegitHyperbole said:

Pretty cool to know but way to hurt my pride. 

Haha, you still got to aim!

Kinda funny it's the opposite with modern 'light' guns. Bigger screen, bigger targets, hence easier to hit things in VR!



KCD2 witha 55 gig update file. So disappointing to see.



My latest two both need Japanese VA turned on. 

I would highly recommend playing the demo of Unicorn Overlord even to those who do not like Vanillaware or SRPGs, if you even have a little bit of love for micro management and have some dopamine in your noggin, you'll be madly addicted, I bought the game but got addicted well before the demo time would end at 6 hours. It's not hard exactly but there is enough going on that you can fail if you don't keep things managed and it is so much with very little effort but enough going on to make it really rewarding, I'm playing on normal but I'd image it would loose no fun on easy mode. I'm going for the platinum on this one.

And I was lucky enough to get a second really good game in Like a Dragon Gaiden on PS+ Extra, I had stopped the turn based Like a Dragon reboot at 32 hours in so I wanted to give myself some incentive to go back and finish that and boy did I get it, I'm only 3 hours in but it's so, so good and one of the more serious, slimmed down entries, well serious... for this series. While I'd recommend Yakuza 0 or Like a Dragon as an entry point depending on whether you prefer turn based or action I'd definitely recommend this game to anyone who has a passing interest or dips into the Yakuza/Like a dragon games from time to time at around half of the 50 euro sale price and you can't go wrong if you have PS+ Extra. Might Platinum this two if there isn't anything to severely grindy in it.

Having a great time swapping between these two, they go great together with three Japanese VA and still dipping into Cyberpunk 2077 every now and then for a few gigs, side quests and some open world meddling around.

Last edited by LegitHyperbole - on 22 March 2025

LegitHyperbole said:
Jumpin said:

Suikoden 2, and I highly recommend it. And while Suikoden 1 feels like it has ghetto production and writing by comparison, it’s still a very good game, and playing it first will make Suikoden 2 feel more grounded in the context of the world, cultures, and people in it.

No chance cause of random battles, Idk how anyone can stand being stopped every ten inches. 

Why don't you understand how anyone can like it?

My guess is that it's because you don't understand that different people have different tastes. It might explain why you decided to grossly exaggerate and distort the of random battle experience - assuming you have any idea what that experience is.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
LegitHyperbole said:

No chance cause of random battles, Idk how anyone can stand being stopped every ten inches. 

Why don't you understand how anyone can like it?

My guess is that it's because you don't understand that different people have different tastes. It might explain why you decided to grossly exaggerate and distort the of random battle experience - assuming you have any idea what that experience is.

I know the experience. Playing FF10 is impossible, you can't move for a few seconds without getting a pop up. Games are better when you can move around mobs on the map and at the very least have a magnetic radius so you can choose to engage or not and level up as you please and the random battle enjoyer gets what they want and can clear out the map if they please. I don't hear anyone asking for random battles to return, they're a relic, an unfortunate mechanic from tech limitations that at one time was enjoyable because it's all there was and we were forced into finding it addictive by shear repetition and result screens but games have evolved and random battles are one thing we can all thank the lord are done away with. Having that choice there like in Dragon quest 11 or Tales if Arise is inherent to expanding the genre to more players and to get bigger budgets as with Tales of Arise. 

With the above said a modern game can come along once and a while with random battles that are paced very well, unimpeding and get the placement right or place battles apart that make it seem like random battles and they can be very enjoyable like with I am Setsuna. Placement and pacing is key however and games never got that right until the modern age, not any that I can remember anyway.