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Forums - Sony Discussion - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 24 34.78%
 
Waste of money 45 65.22%
 
Total:69
SvennoJ said:
LegitHyperbole said:

Woah, there are PSVR 2 game running at 60fps. Eek, I'd need a bucket ready for the vomit and a shower after every session for the sweats. 

Lol don't try PCVR in that case ;)

The game is running at 60 fps, the headset runs at 120 fps. Head movements are at 120hz, but you notice it with smooth (stick) turning vs turning your head.

Most games use 60 to 120 reprojection, GT7 included! And I doubt the pro will change that with the tiny CPU boost. Less anti aliasing is what you can expect for PSVR2, higher resolution rendering, less pop up, longer draw distance. That is, if devs release a patch. Not many titles around with dynamic resolution but there are some that switch between 60 and 120 fps. Maybe those stick to 120 more on the pro.

So far the main benefit for PSVR2 is, you get another USB-C port on the pro on the front. Not worth the price at all, but no need to reach behind the console anymore to charge a dualsense controller while having PSVR2 plugged in.

Oh yeah I see, well as long as the headset runs at 120fps I'd be fine. I'm most interested in hearing your thoughts on flat screen games, hope you have some good ones installed for comparison and you're not two feet from a 65" or something. 



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SvennoJ said:
Conina said:

2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive.

I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.

But at some point marketing switched it to base 10.

Sorry, but you as a programmer should know, that Terabytes, Gigabytes, Megabytes and Kilobytes are measured in base 10.

A kilogram is 1000 grams, a kilometer is 1000 meters, a kilohertz is 1000 hertz, a kilowatt is 1000 watts, a kiloton is 1000 tons... so why should a kilobyte be 1024 bytes instead of 1000 bytes?

https://en.wikipedia.org/wiki/International_System_of_Units#Prefixes

Tebibytes, Gibibytes, Mebibytes and Kibibytes are measured in base 2.

Last edited by Conina - on 08 November 2024

Conina said:
SvennoJ said:

I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.

But at some point marketing switched it to base 10.

Sorry, but you as a programmer should know, that Terabytes, Gigabytes, Megabytes and Kilobytes are measured in base 10.

A kilogram is 1000 grams, a kilometer is 1000 meters, a kilohertz is 1000 hertz, a kilowatt is 1000 watts, a kiloton is 1000 tons... so why should a kilobyte be 1024 bytes instead of 1000 bytes?

https://en.wikipedia.org/wiki/International_System_of_Units#Prefixes

Tebibytes, Gibibytes, Mebibytes and Kibibytes are measured in base 2.

Lol we never used those terms at work. Allocating a megabyte of memory was always 1024 KB, not 1000 KB.

Seems to still be the case

As we know that “Kilo” is generally used as a replacement for 1000. Since computers use the binary system (or base-2 numbering system), the base-2 number which is nearest to 1000 is 1024 (i.e. 2^10). That's why in the computer system, 1024 is referred to as “Kilo”.Oct 19, 2017



LegitHyperbole said:
SvennoJ said:

Lol don't try PCVR in that case ;)

The game is running at 60 fps, the headset runs at 120 fps. Head movements are at 120hz, but you notice it with smooth (stick) turning vs turning your head.

Most games use 60 to 120 reprojection, GT7 included! And I doubt the pro will change that with the tiny CPU boost. Less anti aliasing is what you can expect for PSVR2, higher resolution rendering, less pop up, longer draw distance. That is, if devs release a patch. Not many titles around with dynamic resolution but there are some that switch between 60 and 120 fps. Maybe those stick to 120 more on the pro.

So far the main benefit for PSVR2 is, you get another USB-C port on the pro on the front. Not worth the price at all, but no need to reach behind the console anymore to charge a dualsense controller while having PSVR2 plugged in.

Oh yeah I see, well as long as the headset runs at 120fps I'd be fine. I'm most interested in hearing your thoughts on flat screen games, hope you have some good ones installed for comparison and you're not two feet from a 65" or something. 

Pro patch for GT7 hasn't dropped yet, but they say the Pro can now run GT7 in 4K120 without frame rate drops.
I can try to see if the frame drops in VR are gone now (wet track during sunrise on the Nordschleife in traffic) but any real differences aren't out yet.

https://www.gtplanet.net/g7-locked-4k120-ps5-pro-20241106/

There seem to be 50 titles with enhancements
https://gamerant.com/best-ps5-pro-enhanced-games-list/
Stellar blade ;)


I installed Tlou2 remastered, was planning another play-through, at 60fps this time



I also haven't gotten to the Burning Shores DLC from Horizon FW. Might be fun to go back to that game as well. A lot has changed since release and it shouldn't give me migraines anymore! (I had to play that in 1080p SDR due to the flickering upscaling mess)



SvennoJ said:
LegitHyperbole said:

Oh yeah I see, well as long as the headset runs at 120fps I'd be fine. I'm most interested in hearing your thoughts on flat screen games, hope you have some good ones installed for comparison and you're not two feet from a 65" or something. 

Pro patch for GT7 hasn't dropped yet, but they say the Pro can now run GT7 in 4K120 without frame rate drops.
I can try to see if the frame drops in VR are gone now (wet track during sunrise on the Nordschleife in traffic) but any real differences aren't out yet.

https://www.gtplanet.net/g7-locked-4k120-ps5-pro-20241106/

There seem to be 50 titles with enhancements
https://gamerant.com/best-ps5-pro-enhanced-games-list/
Stellar blade ;)


I installed Tlou2 remastered, was planning another play-through, at 60fps this time



I also haven't gotten to the Burning Shores DLC from Horizon FW. Might be fun to go back to that game as well. A lot has changed since release and it shouldn't give me migraines anymore! (I had to play that in 1080p SDR due to the flickering upscaling mess)

Oh, EVE in better quality can't ve a bad thing but yeah, I assume that one would benefit hopefully cause the environments look pretty bad, I can't tell if it's graphics or artstyle but the characters and enemies definitely got the brunt of resources. 



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SvennoJ said:
LegitHyperbole said:

Oh yeah I see, well as long as the headset runs at 120fps I'd be fine. I'm most interested in hearing your thoughts on flat screen games, hope you have some good ones installed for comparison and you're not two feet from a 65" or something. 

Pro patch for GT7 hasn't dropped yet, but they say the Pro can now run GT7 in 4K120 without frame rate drops.
I can try to see if the frame drops in VR are gone now (wet track during sunrise on the Nordschleife in traffic) but any real differences aren't out yet.

https://www.gtplanet.net/g7-locked-4k120-ps5-pro-20241106/

There seem to be 50 titles with enhancements
https://gamerant.com/best-ps5-pro-enhanced-games-list/
Stellar blade ;)


I installed Tlou2 remastered, was planning another play-through, at 60fps this time



I also haven't gotten to the Burning Shores DLC from Horizon FW. Might be fun to go back to that game as well. A lot has changed since release and it shouldn't give me migraines anymore! (I had to play that in 1080p SDR due to the flickering upscaling mess)

Nice picking mine up tonight. Let me know about TLOU2 I was planning on replaying that game until I heard about the Pro release and it getting an update. So I put the replay on pause. I want to go back and get the plat though like I did for part 1. Going to go through DD2 for my first pro game tried the trial on my base PS5 and it was already fun and looked great.



Conina said:
SvennoJ said:

I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.

But at some point marketing switched it to base 10.

Sorry, but you as a programmer should know, that Terabytes, Gigabytes, Megabytes and Kilobytes are measured in base 10.

Bytes on a disk have nothing to do with the SI. SI are units that have a dimension that goes along its definition (length, time, weight, combinations therein etc)

Ever since the first computer bytes were stored on something, the base of the unit "bytes/bits" has been 2, 8 bits make a byte, and a bit is 0 or 1. So 1kByte has always been 1024 bytes, 1 Mbyte 1024*1024 bytes. A guy named George Boole invented a binary Algebra long before the cgs or SI systems happened. It is the basis of the entire computer industry.

At some pint in the timeline, some harddisk marketing freak figured out they could increase their harddisk numbers by counting to 1000 instead of 1024, instantly giving their pr numbers bigger values by around 2.5%. Internally, everything is still and probably will ever be organised in base 2. Or have you met an interface that is organised as 100 bits, 200 bits, 500 bits, 1000 bits? No, it's always 128, 256, 512, 1024 bits.



No patch, I don't think yet? but still improved...





Another no patch improvment. Clearly PSVR2 owners are winning and still waiting on patches.