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LegitHyperbole said:
SvennoJ said:

Lol don't try PCVR in that case ;)

The game is running at 60 fps, the headset runs at 120 fps. Head movements are at 120hz, but you notice it with smooth (stick) turning vs turning your head.

Most games use 60 to 120 reprojection, GT7 included! And I doubt the pro will change that with the tiny CPU boost. Less anti aliasing is what you can expect for PSVR2, higher resolution rendering, less pop up, longer draw distance. That is, if devs release a patch. Not many titles around with dynamic resolution but there are some that switch between 60 and 120 fps. Maybe those stick to 120 more on the pro.

So far the main benefit for PSVR2 is, you get another USB-C port on the pro on the front. Not worth the price at all, but no need to reach behind the console anymore to charge a dualsense controller while having PSVR2 plugged in.

Oh yeah I see, well as long as the headset runs at 120fps I'd be fine. I'm most interested in hearing your thoughts on flat screen games, hope you have some good ones installed for comparison and you're not two feet from a 65" or something. 

Pro patch for GT7 hasn't dropped yet, but they say the Pro can now run GT7 in 4K120 without frame rate drops.
I can try to see if the frame drops in VR are gone now (wet track during sunrise on the Nordschleife in traffic) but any real differences aren't out yet.

https://www.gtplanet.net/g7-locked-4k120-ps5-pro-20241106/

There seem to be 50 titles with enhancements
https://gamerant.com/best-ps5-pro-enhanced-games-list/
Stellar blade ;)


I installed Tlou2 remastered, was planning another play-through, at 60fps this time



I also haven't gotten to the Burning Shores DLC from Horizon FW. Might be fun to go back to that game as well. A lot has changed since release and it shouldn't give me migraines anymore! (I had to play that in 1080p SDR due to the flickering upscaling mess)