Can this thread be about Xenoblade X and not Playstation games or Playstation anything? Make a new topic. GTFO
Can this thread be about Xenoblade X and not Playstation games or Playstation anything? Make a new topic. GTFO
h2ohno said:
I think The Last of Us Part 1 would have gone over better if it was Naughty Dog getting used to the new hardware to really knock it out of the park with their first new game the way the 2014 version was for the development of Uncharted 4 on the PS4. Instead, it just led to another remaster of the 2nd game with no new game from the studio so much as announced 4 years into the generation. That's ultimately the difference between the rerelease situation on Sony and Nintendo platforms. Nintendo fans have every reason to believe Nintendo's rereleases are there to give development teams time to finish and perfect new games, while many Playstation fans feel their rereleases are taking the place of new games and are being worked on instead of new games. |
The problem over on Naughty Dog was having a massive online TLoU game cancelled before even releasing, not those ports.
Even so, they must be about to announce another big game, Naughty Dog makes some of the very most technically impressive games in the industry, and it does take a lot of time. Zelda took 6 years between BotW and TotK even and the main world is the same and lots of assets were reused.
I think Nintendo can release games quickier because they also have smaller scope games and less capable hardware, and Sony should start making more games like Astro Bot as well, it may be getting out of hand, already did based on money investment and is may also based on time investment.
Leynos said: Can this thread be about Xenoblade X and not Playstation games or Playstation anything? Make a new topic. GTFO |
To be fair I agree, even as I did bring Playstation comparision on this, I've also tried to reply posts about the game but answering my replies is completely derailing the thread.
Sephiran said:
Yes, also the fact that given that PS5 gets every major third party game at release, they have no need to pad out their releases with ports and remasters. The fact that most games of any major budget will skip Switch just means that Nintendo is fully dependant on ports and remasters to have regular releases coming to Switch. |
That's not it, at least not entirely. The Switch has had enough 3rd party support that there's never been a problem of needing something to play the way there was in the early days of the Wii U or at the end of the lifecycles of the earlier Nintendo home consoles. The issue is about keeping the core fans happy, giving people outside the core fanbase a reason to buy your console over the other choices, and keeping the mood good. Both Sony and Microsoft are failing at accomplishing this in this generation, while Nintendo has finally figured out how to do it right after various bungles in every generation since the SNES, even during the Wii's success. Third party multiplats are good to have, but they are not the reason people love their consoles or even buy them most of the time.
BraLoD said:
The problem over on Naughty Dog was having a massive online TLoU game cancelled before even releasing, not those ports. Even so, they must be about to announce another big game, Naughty Dog makes some of the very most technically impressive games in the industry, and it does take a lot of time. Zelda took 6 years between BotW and TotK even and the main world is the same and lots of assets were reused. I think Nintendo can release games quickier because they also have smaller scope games and less capable hardware, and Sony should start making more games like Astro Bot as well, it may be getting out of hand, already did based on money investment and is may also based on time investment. |
Yes TotK taking so long despite the fact that its map is just an altered version of the BotW world plus they could obviously reuse a ton of assets and code from the first game is a perfect example of what's wrong in the industry. Though with that game I think they probably spent way too much time trying to perfect the impressive building mechanics in the game and if they scrapped that and made a brand new world the game probably still woulda come out sooner than it did.
Much more obvious examples are the lack of a new GTA and Elder Scrolls game for I can't even count how many years haha. As you point out, luckily for the most part Nintendo doesn't choose to go with the hyper-realistic look in their games so most of their games don't suffer from this dangerous path that other studios have gone down with their own AAA games. And of course with Switch being handheld (and just their general strategy since the Wii of not making super expensive high end systems) means that within each gen their games can get made faster and less costly than AAA games on other systems.
This makes it so Nintendo doesn't need to do the sort of re-releasing of already available games that Sony has to do. And agreed Sony should focus more on games like Astro Bot that don't take a decade to make so that they can start releasing more than a pitiful two games a year. Even as Switch 2 comes out next year, which presumably will be at least as capable as PS4, because of Nintendo's strategy of mostly not using a hyper-realistic art style their AAA games will continue to cost much less and be made much quicker than console AAA games, and thank Nintendo for that! Going forward, Zelda games are probably going to be the only Nintendo series that suffers from the problems that home console devs have, just because Zelda is now a huge open world series with crazy impressive physical systems now so those games are always gonna take an age to make.
Anyway, back to XCX...watching the Switch XCX trailer really made me want to try out this series! It is super cool that all four games will be available on Switch!
On the topic of XCX, I still don't think I've ever played a game that matches the progression you get from the way skells are handled and how that completely opens up the world twice in the middle of the game. I know there are some people who really want the game to just give you the mech suits at the beginning, but I think part of what makes XCX so special is how the game changes when you finally get the suits, and that will be lost if you just have them from the start.
The one thing I'm worried about is whether that experience can be recreated a 2nd time, even if I'm playing it 8 years after my first playthrough.
I'm curious if the draw distances will be improved on the game. The resolution is clearly improved, 1080p I think, as are a lot of the textures. Given the scope of the world, an improvement to draw distances would be appreciated. I have not booted up my copy of XCX on Wii U in so long. It will almost feel like a new game to me next March.
Darc Requiem said: I'm curious if the draw distances will be improved on the game. The resolution is clearly improved, 1080p I think, as are a lot of the textures. Given the scope of the world, an improvement to draw distances would be appreciated. I have not booted up my copy of XCX on Wii U in so long. It will almost feel like a new game to me next March. |
Are you talking about the distance at which enemies pop in? Because that was an impactful shortcoming whenever you drove around in a skell, having a high level enemy suddenly appear right next to you and be in grave danger.
On a sidenote, what I found curious about this reveal trailer is that it looked better when watching it on YouTube on my laptop than watching it on TV through my Switch. Usually it's the other way around.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.
Original game was like 23GB. So I wonder if they compress that on Switch or use a 32GB cart.
RolStoppable said:
Are you talking about the distance at which enemies pop in? Because that was an impactful shortcoming whenever you drove around in a skell, having a high level enemy suddenly appear right next to you and be in grave danger. On a sidenote, what I found curious about this reveal trailer is that it looked better when watching it on YouTube on my laptop than watching it on TV through my Switch. Usually it's the other way around. |
Yeah draw distance refers to how far away enemies and terrain pop in. I just saw a Nintendo World Report video thats encouraging. It confirms the 1080p resolution and shows signs of the draw distance being potentially improved.
Leynos said: Original game was like 23GB. So I wonder if they compress that on Switch or use a 32GB cart. |
The file size for the Switch version is 15GB.