twintail said:
1. While I understand the point you're making here, I still don't think it means much in the grand scheme of things. You can't possibly complain that GoW>GoWR or HZD>HFW are examples of Sony not taking risks when the first game in each of these were massive risks in the first place. GoW2018 and HZD are fundamentally nothing like anything the studios had done before and there was absolutely zero chance that their sequels were going to change their art style or introduce gameplay elements that vastly shift the gameplay loop. This criticism is just flimsy, I'm sorry. 2. Maybe, it's always possible. But that would just be conjecture at this point. Sony studios have failed even by introducing new IPs. So, I don't personally believe that studios and creators are ignoring older IP due to fear of failure, as I think it's just more likely they want to do new and different things. Insomniac ended Resistance on their own terms. Sony Bend did the same with Syphon Filter back on PSP (though you could argue there's niggle room to explore the IP again). ND appear to still be continuing with Uncharted (with rumours that a new one is underway). Santa Monica bet big on going back to GoW. Studios are making the games they want to make. I don't think it's anything more than that. 3. I didn't respond because I'm not really sure what point you were trying to make in the first place. Risk in something like the gaming industry, would be creating something that can potentially fail, but you appear to be defining risk as willingness to do something original based entirely on either art style or gameplay loop. Or perhaps, now, you're defining it as not making games that please investors. I'm ultimately unsure what point you're trying to make here, because if the risk is the former, then what exactly is the risk? Alienating your userbase? And if it's the latter, then my point that creating something which isn't a financial guarantee would be correct. I mean, I could level this criticism at virtually any publisher. |
👍🏻