method114 said:
IMO there's nothing to learn. HD2 was a massive success so what are we expecting them to learn? SP games fail all the time also but I never see people making these same sort of comments. They reality is games fail all the time being GAAS has nothing to do with it. Bottom line is, is the game fun? No, well then it's going to fail. Hell with how many good games are coming out these past two years even good games are going to fail unfortunately.
I remember a Sony exec talking about the success of TLOU and how well it did. He went on to say something like TLOU helped fun the failure of 3 other games that failed. All of them being SP games of course. Should Sony have learned back then that SP games just don't work? No of course not.
I do agree that Sony went to hard on investing in GAAS but I don't think they should stop. I think 1 or 2 devs making a GAAS game is plenty. With the success of HD2 Sony has essentially created another massive IP. I guarantee HD3 will also do very well.
|
Very good points. Guess it's about knowing what GaaS to do, HD2 succeeded because it hit the right niche, correct? Concord did not, it was too generic.
The issue is, no one has all the time to divide their time between all games and there aren't an endless supply of gamers to fill all these games publishers are releasing. Many of these publishers see the piece of the pie Fortnite was getting and want in, right? Yet, single player games can be one and done and take less maintenance in the long run, no need to keep people working on a game already released and 'fixed'.
Maybe my line of "learn" should be towards what Sony is best known for. They aren't a service game people, with tiny mtx all over the place for sustained income. It's not really their thing, they've got it in like GT but outside of HD2 (and maybe Destruction AllStars), they've never done it. They do a traditional "Here's a game, if you like it, we'll do a expansion/sequel." Take a better look at why people like and have respected their offerings.
Sad it may be however, GaaS aren't going away as long as so many people continue to buy things in these games. Tekken 8 is filled with mtx while selling millions of copies. No matter how often the fans moan at people who spend money, it won't stop people spending extra money on essentially nothing so publishers will carry on.