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Forums - Gaming - Who do you believe is the most over rated developer?

naznatips said:
BenKenobi88 said:

There's your problem.

The console versions of Valve games suck in comparison to the original PC games. Less players standard (16 compared to 24), lag and bugs, slower, much slower controls, etc.

If you want to hate Valve, whatever, but I'm not going to pay attention to you until you try their games on the PC. Because believe it or not, not all games are best on consoles.


Exactly. It's an issue of gameplay. Valve games are designed with the precision and speed of a mouse in mind. FPSes built for PCs and ported to consoles (CoD, HL2, UT3, etc.) will never deliver the true experience on consoles because that's simply not what the stages, guns, puzzles, and pacing were designed for.

Also, I still don't understand how you can criticizes games that you can't give any details on past the first few minutes Griffin.


 I never had any problems with the controls, maybe PC gamers have a hard problem playing console shooters but i don't.  Having 16-24 players in TF2 would not of increased the fun of the game, for me anyways, and i never played the game for more then an hour, so i never noticed much lag, and no bugs.

 I've also played CoD4 on a PC and the PS3, and there is no difference for me between the games for the controls.  I have also played Unreal games on the PC's and on consoles and the controls come off as the same.  I have also played doom3 and BF games and there is nothing special about the controls for the PC.



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shio said:
Bodhesatva said:
rocketpig said:
Bodhesatva said:

Surprised how many people have said Bethesda here. They're my favorite RPG maker now, although that isn't saying much sinec I don't like any RPGs in the first place.

I'll just harp one more time on the fact that openness/interactivity is in direct opposition to story telling, and Bethesda is yet another excellent case to prove the point. Oblivion and especially Morrowind are the most open ended RPGs I've ever played, and they also happen to be the least coherent in terms of storyline.

You're all going to have to pick one or the other, I think. People seem to use the term "linear game" as a pejorative, but this also allows developers to tell a story. Do you want open games, or story driven games? Because the more open games get, the less story driven they will become.


Or you can strike a nice medium like BioWare, you story-hatin' cat-mod.


You're right, I phrased that wrong. I didn't mean it has to be 100 percent story, 0 percent interactivity or 100 percent interactivity, 0 percent story, with nothing in between -- I only meant to say that one comes at the sacrifice of the other. Using that simple math again, you could have 60/40 interactivity/story, or 70/30, or 10/90, or whatever.

The point is, you can't have 100/100. You sacrifice one for the other.

That is Completely Wrong, Open-endness does NOT sacrifice story, it merely changes the way the story is portrayed (aka, story-telling). It is clear you have little experience with RPGs, especially wRPGs (probably since you're not very fond of RPGs)

Do you know which game is claimed by many to have the Best Story Ever in the history of videogaming? that's right, it's 'Planescape: Torment', a open-ended wRPG. PS:T has an incredibly deep and fascinating story, brilliant characters (with possibly the best sidekick character ever created, Morte), and was even compared to novels. If I was going to rate the game the way you just said, i'd give it a 100/80 (100 Story, 80 Interactivity).

Overall open-ended RPGs actually have better stories than linear RPGs: Baldur's Gate 2 just feels like a true epic and has the most natural romance; Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story.


I've played Planescape. 

It's very linear, though. Of course there are choices to be made, but much less than a game like Morrowind, or even Mass Effect.  I don't think you entirely understand the point I'm making, because all of the games you've listed here vary wildly in how interactive they are.

Yes, open endedness clearly sacrifices story. It's simple logic: if the player is making a story (by making choices) then the developer is not telling one. Storytelling is when a person or persons tells the audience what happens, while interactivity is the exact opposite of that -- it's the audience deciding what happens. If the audience is deciding what is happening, that means the developer is not deciding what is happening. 

Again, this isn't rocket science.

 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

SpookyXJ said:
shio said:
Bodhesatva said:
rocketpig said:
Bodhesatva said:

Surprised how many people have said Bethesda here. They're my favorite RPG maker now, although that isn't saying much sinec I don't like any RPGs in the first place.

I'll just harp one more time on the fact that openness/interactivity is in direct opposition to story telling, and Bethesda is yet another excellent case to prove the point. Oblivion and especially Morrowind are the most open ended RPGs I've ever played, and they also happen to be the least coherent in terms of storyline.

You're all going to have to pick one or the other, I think. People seem to use the term "linear game" as a pejorative, but this also allows developers to tell a story. Do you want open games, or story driven games? Because the more open games get, the less story driven they will become.


Or you can strike a nice medium like BioWare, you story-hatin' cat-mod.


You're right, I phrased that wrong. I didn't mean it has to be 100 percent story, 0 percent interactivity or 100 percent interactivity, 0 percent story, with nothing in between -- I only meant to say that one comes at the sacrifice of the other. Using that simple math again, you could have 60/40 interactivity/story, or 70/30, or 10/90, or whatever.

The point is, you can't have 100/100. You sacrifice one for the other.

That is Completely Wrong, Open-endness does sacrifice story, it merely changes the way the story is portrayed (aka, story-telling). It is clear you have little experience with RPGs, especially wRPGs (probably since you're not very fond of RPGs)

Do you know which game is claimed by many to have the Best Story Ever in the history of videogaming? that's right, it's 'Planescape: Torment', a open-ended wRPG. PS:T has an incredibly deep and fascinating story, brilliant characters (with possibly the best sidekick character ever created, Morte), and was even compared to novels. If I was going to rate the game the way you just said, i'd give it a 100/80 (100 Story, 80 Interactivity).

Overall open-ended RPGs actually have better stories than linear RPGs: Baldur's Gate 2 just feels like a true epic and has the most natural romance; Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story.


Ah but thoes games with the exception of the Fallouts are not really complete sandboxes. There is a good bit of linearity to there progression. I guess you could consider them sectional sandboxes. Fallout 1 & 2 are great examples though.

On a side note you have great taste in games.

 


Correct. Even Oblivion has a ton of limitations: you can't grow older. Or younger. You can't marry whomever you want. You can't divorce whomever you want. You can't build a house. You can't say whatever you want to whomever you want. You can't be a dog. You can't fly. You can't speak other languages that other people can't understand. You can't be a chair. You can't decide the setting or time period in any way. 

In fact, all you pretty much do is kill stuff and talk to people who say predefined things, and yet, it's still one of the most open games ever. Think about that for a second, and realize how restrictive most games are. They're hardly interactive at all.

Now imagine a truly interactive game, where the choices are almost all the players. Imagine if I could choose to be a dog instead of a human in oblivion: I couldn't speak to anyone else, and the whole story would break down completely.

Interactivity is at odds with story telling.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

For those who still fail to comprehend the truth of the matter, consider the extremes.

Imagine something that is 100% uninteractive. In that situation, the storyteller can decide every single thing the characters in the story do -- he can decide what they are, who they are, why they are, where they are, when they are, and what they do. That is pure storytelling. Examples of this include movies and books.

Now imagine something that is completely 100% interactive, where the audience gets to decide all of the above mentioned criteria. Obviously the storyteller can't tell a story in that case, because he doesn't decide anything. All interactions are made by the audience instead. There's effectively no real world examples of this, although Second Life comes close, and one might say "your imagination" is an acceptable answer, too. 

Games today are incredibly, amazingly limited. Even morrowind. Even Oblivion. Even The Sims (Which I actually believe is the most open ended game in existance today). The number of actions you have is amazingly limited (in most games it's usually limited to "kill it" or "have a predefined conversation with it"), the number of things you can be is limited, and the location is almost always fixed for you. People don't really understand what true interactivity means, because we're so distanced from it by these incredibly linear games. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

libellule said:
elprincipe said:
Definitely Square Enix. Square hasn't made a good game since the SNES days.

==>

FFVII

FFIX

Vagrant Story

FF Tactics

????????

 


Having played all of those, I can reply with experience.  FF Tactics is an average game, and I like those types of games.  The other three are horrible.



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SpookyXJ said:
shio said:
Bodhesatva said:
rocketpig said:
Bodhesatva said:

Surprised how many people have said Bethesda here. They're my favorite RPG maker now, although that isn't saying much sinec I don't like any RPGs in the first place.

I'll just harp one more time on the fact that openness/interactivity is in direct opposition to story telling, and Bethesda is yet another excellent case to prove the point. Oblivion and especially Morrowind are the most open ended RPGs I've ever played, and they also happen to be the least coherent in terms of storyline.

You're all going to have to pick one or the other, I think. People seem to use the term "linear game" as a pejorative, but this also allows developers to tell a story. Do you want open games, or story driven games? Because the more open games get, the less story driven they will become.


Or you can strike a nice medium like BioWare, you story-hatin' cat-mod.


You're right, I phrased that wrong. I didn't mean it has to be 100 percent story, 0 percent interactivity or 100 percent interactivity, 0 percent story, with nothing in between -- I only meant to say that one comes at the sacrifice of the other. Using that simple math again, you could have 60/40 interactivity/story, or 70/30, or 10/90, or whatever.

The point is, you can't have 100/100. You sacrifice one for the other.

That is Completely Wrong, Open-endness does sacrifice story, it merely changes the way the story is portrayed (aka, story-telling). It is clear you have little experience with RPGs, especially wRPGs (probably since you're not very fond of RPGs)

Do you know which game is claimed by many to have the Best Story Ever in the history of videogaming? that's right, it's 'Planescape: Torment', a open-ended wRPG. PS:T has an incredibly deep and fascinating story, brilliant characters (with possibly the best sidekick character ever created, Morte), and was even compared to novels. If I was going to rate the game the way you just said, i'd give it a 100/80 (100 Story, 80 Interactivity).

Overall open-ended RPGs actually have better stories than linear RPGs: Baldur's Gate 2 just feels like a true epic and has the most natural romance; Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story.


Ah but thoes games with the exception of the Fallouts are not really complete sandboxes. There is a good bit of linearity to there progression. I guess you could consider them sectional sandboxes. Fallout 1 & 2 are great examples though.

On a side note you have great taste in games.

 


Yes the other games have a bit of linearity in them, but alot of the stories in those games are not presented linearily: they give you certain points the player has to go/do in order to procede in the story, but what you do in between (and even in those points) is up to who plays. That is exactly the scheme PS:T used since not only you could do whatever in between those 'checkpoints', but you also could change how those same points were done. And most of the story is presented in sidequests and the character interaction is amazing, especially with your party: it truly helps the player have a more immersive experience.

Btw, anyone who played Planescape: Torment without checking the side-stuff should be shot, buried, revived and forced to play it again.

 

naznatips said:
shio said:

Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story.


I agreed with the rest of the post that open-endedness doesn't have to kill story, but these 2 lines at the end bothered me.

You haven't played 100% of JRPGs. You don't like JRPGs, and are a PC gamer. You haven't even played 10% of JRPGs. So please don't make a claim like that.

As far as The Witcher, it probably would have told the story better without so many translation issues. Still a reasonably good game, but man the story was just gratingly awful sometimes.

I've not played all them (nowhere near that), but I have played almost all of the so-called great jRPGs, so I have a pretty good idea. I love all types of RPGs, but from my experience Western RPGs are mostly superior to the Japanese counterparts. I don't think there would be a jRPG in my modern top10 (I mean despite the year it came out)

I've actually started playing RPGs because of jRPGs. My first experience was on Megadrive playing one of the Wonderboy games, and FF8 was the game that trully made me a RPG fan and was my favorite RPG for awhile until I played Diablo 2, Fallout 2, Baldur's Gate 2, Planescape: Torment, Arcanum. Western RPGs easily took over my favoritism and jRPGs just seem flawed by design.

I'm a firm believer that a non-linear RPG can have a better story than a linear, because interactivity has a serious hold on immersion.

As for the Witcher, there's a update coming out in may/june that will fix and re-write over 5000 dialogues aswell as voice-works, add 100 new facial animations for a more natural look, and a couple new sidequests, fix loading times and improve combat precision.

 

@Bodhesatva

The developer's role in a non-linear fashion is to create a consistent gameworld where there's as much choices a player can take as possible. Basically it's just a bunch of linear paths entangled together. The developer still has full control of the storytelling because every single path has been envisioned already by him and he knows how the gameworld will behave from the paths that can be chosen, only leaving to the player which linear path go to. I can't explain it simplier than this.

And yes, we want as much interactivity as possible, as long as it doesn't break the games' world, immersion and believability. That's why we, thankfully, aren't able to turn into a dog in Mass Effect.

 

As for Planescape, I explained above.

 

And Oblivion is a Terrible example of an open-ended game:

1-The main story is 100% linear and is a crap story.

2-The side-stuff are also mostly linear (meaning there's only 1 outcome/path), and have crap/boring stories.

3-Add 1+2 and you have a free-roaming game with almost NO real choices. Hell, you can even kill as much NPC's as you want, and you only need to bribe a guard to get the bounty off. "A choice without consequence is not a choice"

Basically, in Oblivion the only tangible choice you have by design is from which order you do the quests.



Griffin said:

I never had any problems with the controls, maybe PC gamers have a hard problem playing console shooters but i don't. Having 16-24 players in TF2 would not of increased the fun of the game, for me anyways, and i never played the game for more then an hour, so i never noticed much lag, and no bugs.

I've also played CoD4 on a PC and the PS3, and there is no difference for me between the games for the controls. I have also played Unreal games on the PC's and on consoles and the controls come off as the same. I have also played doom3 and BF games and there is nothing special about the controls for the PC.


TF2 is a game where the speed and precision of a mouse are paramount to your success and enjoyment of the game.  With analog sticks, you can't quickly check behind yourself for camping spies or pyros, you can't step out from behind a corner, aim at a far-away sentry gun, fire a rocket at it, and step back before it shoots you, and you can't rapidly zoom in and pick someone off from across the map as a sniper.  The fact that no one else on the server can either prevents things from being too unbalanced, but the fact is, these things and others are part of the gameplay that simply don't translate well to analog sticks.  And 12 people on each team vs. 8 makes a whopping difference in the level of excitement, especially on the larger maps.  16 players is really only enough for 2fort.



dabaus513 said:

Imo it is Bioware. It seems like their RPG's, although good, have serious issues yet reviewers and game critics alike act as if bioware just redifed the RPG genre. I noticed this alot with mass effect, which i thought was good but in the end failed to deliver.

 

Who do you believe the moost over rated developer is? 


Really? Damn.....   Really? Seriously?

 

 Nintendo is now (didn't used to be that way)

 

 

 



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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shio said:
naznatips said:
shio said:

Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story.


I agreed with the rest of the post that open-endedness doesn't have to kill story, but these 2 lines at the end bothered me.

You haven't played 100% of JRPGs. You don't like JRPGs, and are a PC gamer. You haven't even played 10% of JRPGs. So please don't make a claim like that.

As far as The Witcher, it probably would have told the story better without so many translation issues. Still a reasonably good game, but man the story was just gratingly awful sometimes.

I've not played all them (nowhere near that), but I have played almost all of the so-called great jRPGs, so I have a pretty good idea. I love all types of RPGs, but from my experience Western RPGs are mostly superior to the Japanese counterparts. I don't think there would be a jRPG in my modern top10 (I mean despite the year it came out)

I've actually started playing RPGs because of jRPGs. My first experience was on Megadrive playing one of the Wonderboy games, and FF8 was the game that trully made me a RPG fan and was my favorite RPG for awhile until I played Diablo 2, Fallout 2, Baldur's Gate 2, Planescape: Torment, Arcanum. Western RPGs easily took over my favoritism and jRPGs just seem flawed by design.

I'm a firm believer that a non-linear RPG can have a better story than a linear, because interactivity has a serious hold on immersion.


FF games hardly consititute the greatest JRPGs, and they certainly don't constitute the best stories. Especially not FFVII or VIII. If you really want to see a great RPG plot play Persona 3, Breath of Fire 4, Fire Emblem (GC and Wii games), Xenosaga, Odin Sphere, and Xenogears. Out of the FF-style games VI, IX, and Chrono Trigger have the best plots. These games excelled at creating atmosphere, style, and storytelling.



allthehoneys said:
 

I don't know how you could be a fan of a Nintendo series of old and not appreciate what Nintendo has been able to deliver. Where other developers have struggled to take their frachises to new levels, Nintendo time and time again succeeds (moving franchises to the realm of 3D as well as keeping their gameplay fresh). Playing Metroid Prime was incredible to me, not because it was a FPS that I could compare to all the other FPS I had played and eventually gotten bored with (Half-Life 2, I'm looking at you - story isn't my motivation for games, it's the fun factor), but because it felt exactly like a Metroid game only now I had a glorious 3D perspective into that world. I find it hard to believe how anyone could claim that Nintendo has done more harm than good with their franchises.

As for the other bit, I'm 25 and haven't felt kiddish for enjoying a good movie or a good game. I find it sad a lot of people can't say the same. That says more to me about your vanity and need to impress others than anything about a particular game or movie.


Ahhh see, but I LOVED the classic feel of what originally pioneered and basically maintained lock down on the particular genre. The ONLY metroid I played before prime was Super Metroid, and I LOVED it. It was like my 5th or 6th favorite game on the SNES. But I didn't love it because of the guns, I LOVED it because of the tools. No other game had anything as badass as super metroid in that aspect, I LOVED being able to screw attack with the moon jump through narrow halls with precise timing, I could run down a hall and plasma blast everything OR I could gain some serious speed, stop, and do a horizontal jump crashing endlessly through wave after wave of enemy. It wasn't the guns AT ALL. So the first thing Nintendo does is take it and turn it into a generic FPS. It didn't feel like metroid at all! It took everything I loved from the series and tossed it out the window! Metroid used to be in a genre of it's own, then bam they ruined it for me.

And honestly, do we even need to talk about Star Fox? Adventures was terrible :/

Nintendo did NOT make that leap very well at all, they're entire lineup changed, and it changed for the worst in my opinion. The feel of what made Nintendo gold disappeared and let company's like Insomniac, Naughty Dog, and such win my heart over. I have very fond memories of that one stage in super mario world where you can run/dodge past almost all the enemies on stage till about 3/4th's in, grab the gold P block, slam that shit, make all the enemies turn into silver coins, and just collect life after life after life. It was something you couldn't do in any other game, and it definitely made it feel like mario :P

I guess with the competition being so fierce, I just don't feel like Nintendo has it anymore. I feel they've gone way off the deep end and really lost touch with home, they're games seem to be getting better on the Multi-player front, and honestly that's the only place that feels right for me when it comes to Nintendo.

Part of it might be about vanity :D But I don't have to show off to my friends ;) it's just what I enjoy. Games like Metal Gear solid and Final Fantasy 7 showed me that video games can bring a massive dosage of epic and fantasy at the same time. And after those games I've grown to WANT it, Nintendo does't supply that want anymore, they're still creative and innovative, but that's not what I'm looking for. It's like I said ealier, it feels like the cards they're playing with are amazing, but they just don't have that full deck anymore, I've played many a game that do new things, that are creative, that look better, have more engaging stories, and in my opinion play just as well if not better.

 

I am still looking for something to fill that void that super metroid has left though ;/ I miss my side scrollers ;-;



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