| Griffin said: I never had any problems with the controls, maybe PC gamers have a hard problem playing console shooters but i don't. Having 16-24 players in TF2 would not of increased the fun of the game, for me anyways, and i never played the game for more then an hour, so i never noticed much lag, and no bugs. I've also played CoD4 on a PC and the PS3, and there is no difference for me between the games for the controls. I have also played Unreal games on the PC's and on consoles and the controls come off as the same. I have also played doom3 and BF games and there is nothing special about the controls for the PC. |
TF2 is a game where the speed and precision of a mouse are paramount to your success and enjoyment of the game. With analog sticks, you can't quickly check behind yourself for camping spies or pyros, you can't step out from behind a corner, aim at a far-away sentry gun, fire a rocket at it, and step back before it shoots you, and you can't rapidly zoom in and pick someone off from across the map as a sniper. The fact that no one else on the server can either prevents things from being too unbalanced, but the fact is, these things and others are part of the gameplay that simply don't translate well to analog sticks. And 12 people on each team vs. 8 makes a whopping difference in the level of excitement, especially on the larger maps. 16 players is really only enough for 2fort.







