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Forums - Gaming Discussion - 2017, Game of the Year

 

2017, Game of the Year

Divinity: Original Sin II 2 2.67%
 
Hollow Knight 7 9.33%
 
PUBG 0 0%
 
Dragon Quest XI 3 4.00%
 
Fortnite 0 0%
 
Horizon: Zero Dawn 5 6.67%
 
Nier: Automata 6 8.00%
 
Breath of the Wild 36 48.00%
 
Super Mario Odyssey 6 8.00%
 
Other (please specify) 10 13.33%
 
Total:75

Ah, 2017.

Well, first to get the elephant out of the room. It's no secret what I think of BotW. When it it was announced, I had such high hopes for it. I'm not 3D Zelda hater, I actually enjoy them cause I always liked puzzles in games, but Aonuma eventually ran it into the ground with completely unbalancing 2D Zeldas' overworld vs dungeon exploration and puzzles vs combat, so BotW came as a long overdue change. Unfortunately, while I didn't mind that it was essentially combination of FarCry 2/3 and Portal/Talos Principle, and I enjoyed exploring this rendition of Hyrule quite a bit, I found its core gameplay loop to be, more or less, quite broken and thus, after a while, playing it become a chore (and I came to pity folks at Monolith who created topography for BotW, just to see it ruined with that gameloop). Aonuma et al. made new formula, but this one was as unbalanced as the old one, just in different direction. Still, it was important title since it reminded audience that open world games don't need to hold your hand, with a million markers popping up everywhere (you know, like the games in that "genre" used to be once upon a time, before AAA got their hands on them), but eventually it failed to go back to, what was advertised as, original LoZ concept, where exploration of gated open world and dungeons worked great together.

Another game that I had...well, solid, not high...hopes for was Asassin's Creed: Origins. I stopped playing AC after Black Flag, but this being "new formula" (Witcher 3 happened) and being set in ancient Egypt (which I'm sucker for) was a no-brainer for me. And yet again, my sentiment after a while was that I pity all those artists that made it so spectacularly gorgeous and vivid, and then someone slapped that gameplay onto it and ruined it. Not a bad game, but not that good either.

I didn't expect much from Horizon Zero Dawn, so I was not surprised that I didn't enjoy it much. It was run-of-the-mill Ubisoft alike open world experience, that tried to copy some things from Witcher 3, but ultimately, while being enjoyable world to explore, I remember it as fairly bland experience overall.

Both NieR:Automata and Nioh are in my backlog, and seem like something really good, but can't really comment on them.

Super Mario Odyssey knocked it out of the park. I pretty much stopped playing platformers decades ago, but occasionally there is a game that still gets my attention. This was one.

Mario and Rabbids meet XCOM in Mario + Rabbids Kingdom Battle...what's not tot love about that. Really solid game.

I watched my son play Xenoblade Chronicels 2, and he enjoyed it a lot. Not my cup of tea, but it seems like really good game.

Cuphead is one of the best games of that year IMO. With old school gameplay and Betty Boop inspired artstyle, it oozed with charm. Really liked it.

Sniper Elite 4 was a worthy successor in the franchise, that improved in pretty much every aspect upon previous titles.

Indie games kept going strong with Little Nightmares, Hollow Knight, Night in the Woods and West of Loathing(that one being one of the favourites of mine).

One P&C adventure game stood out that year, Thimbleweed Park, made by some of the key folks from early LucasArts golden P&C adventure days.

CRPGs had very solid year as well with Divinity: Original Sin II and Torment: Tides of Numenera. As usual, Larian game had interesting gameplay, but so-so story and characters, and Numenera had so-so gameplay, but great setting and wordbuilding (which is no surprise, being based on TTRPG IP). ELEX was supposed to be something that I should love, being developed by Piranha Bytes (Gothic, Risen), but, while I liked gameplay a lot (being Gothic advanced), the setting kinda killed it for me.

Two VR games stood out for me that year - Lone Echo, space adventure for my inner astronaut dream come through, and Star Trek: Bridge Crew - this is pretty much for ST fans only, but messing around the bridge with other people on a mission...yeah, geeks only.

My favourite game from that year is PREY. I'm a fan of original Prey from 2006. One where you play as Cherokee guy, who, after being abducted by alien spaceship/entity (The Sphere) that sucks organic and non organic material from Earth in order to sustain itself, tries to defeat it. One where you can leave your body as a spirit and roam around for a bit, trying to solve a puzzle or defeat enemy that way. One that had portals (albeit fixed).
PREY (2017) is nothing like that and apart from some extremely loose connections, it is completely unrelated to original, so there was really no need to actually call it PREY, and honestly, I consider it completely different IP. As that, it is FPS/immersive-sim/stealth game set on space station, that draws a lot of influence from System Shock (which draw influence from Ultima Underworld), giving you lot of options how to solve problems and progress the game, and being developed by Arkane, from their first game Arx Fatalis (which was homage to Ultima Underworld - to paraphrase a wise man (that being Sean Malstrom), everything eventually comes back to Ultima). Not a prefect game by any means, but really enjoyable and fairly unique in this day and age.

I will be abstaining this year from giving my vote for GotY. Game (from those that I played) that I think is most polished and does the most what it set to do is Super Mario Odyssey. The game that shook up stale AAA industry the most is probably BotW. THE game that killed it in sales and established a new (sub)genre is PUBG (not Fortnite, though that one is most popular with kids).



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What an exceptional year in gaming 2017 was! A whopping 7 games from this year appear in my personal top 50 list (8 if you include Persona 5 and its NA launch date). And for me, personally, this was the year that really got me back into gaming after being away for over a decade.

As for my GOTY, it came down to three games: Breath of the Wild, Nier:Automata, and Hollow Knight. All 3 are completely memorable experiences and are in my personal top 6 of all time, but the only one that competes for my #1 all time is Hollow Knight. Interestingly, I had never played a Soulsbourne game prior to playing Hollow Knight but was a big fan of Metroidvanias. Well, this game nailed the format in a way I've never experienced before. Not only do I still play it today (I'm trying to get the Steel Soul achievements at the moment), but it's a game I've watched over a dozen blind playthroughs of on Youtube, just to see the game unfold in other people's eyes.*

One other game I'd like to mention since I haven't seen it brought up yet is Golf Story. Great little indie RPG that turns hitting golf balls (among other things) into a fun puzzle and gameplay mechanic.

* - If that's something that interests you, I highly recommend the playthroughs by BornLosersGaming and Symbalily.

Last edited by kenjab - on 18 December 2023

Switch: SW-3707-5131-3911
XBox: Kenjabish

Gotta go with Hollow Knight for this one, with BOTW second and Prey third. An exceptional year all-around.



 

 

 

 

 

2017 was awesome! One of the best years in gaming overall. The best launch lineup of any console ever (Switch). Breath of the Wild, Mario Odyssey and Xenoblade Chronicles 2 kicked things off in an astounding way for the hybrid console.

Breath of the Wild wins easily here but many 2017 games feature in my favorites like : Super Mario Odyssey, Hollow Knight, Xenoblade Chronicles 2, Resident Evil 7, Cuphead.

Last edited by TruckOSaurus - on 18 December 2023

Signature goes here!

I'm pretty sure I'll be the only one saying this: The Surge. The Souslike that made me first appreciate the genre and decide to give Dark Souls a second chance (and from there fell in love with the series). Without The Surge I probably never would have bothered playing what turned out to be some of my favourite games of all time.

Close runner-up: Horizon Zero Dawn. Really cool setting, pretty open world, decent story, and some neat enemy concepts & solid combat. Downsides are it gets a bit unnecessarily Ubisoft checklist-y and almost all of the characters are... meh.

Half of the games in the OP I bought but couldn't get into and soon stopped playing (Hollow Knight, Super Mario Odyssey, PUBG, and Nier Automata).



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This was a good year, the best in a very long while. Still, the choice here is easy, and I suppose it won't be too difficult to guess which game wins this year for me. From the poll I played, Zelda Breath of the Wild and Mario Odyssey. From the other list I played Metroid Samus Returns, Cuphead (though not until it came to Switch) and Uncharted The Lost Legacy. Besides those, this year I also played Rime and of course the excellent Switch port of Mario Kart 8, but that doesn't count.

Metroid Samus Returns was fun, a great return to 2D Metroid and because I never played the original on GameBoy, even the premise was new to me. Cuphead is absolutely gorgeous, but to be honest I expected a bit more "Mega Man", instead of just a lot of bosses. Uncharted Lost Legacy was okay, a nice side-game but overal forgettable. Rime though was quite surprising. I only played it because I got a Switch, it was new, and I wanted some things to play. I liked the stylish look, the imaginary story and the way it's portrayed. It is sad though, and gameplay is light, so it's more of an 'experience'.

The main course for me this year was Mario Odyssey and Breath of the Wild. Mario Odyssey was basically what I wanted ever since Mario 64 came out in (for me) 1997. A big Mario collect-a-thon wide huge courses to explore. Really it only missed a nice hub-world, but it has everything else, plus a cool gimmick in Cappy, which enables some unique gameplay. Everything would pale against the big monolith that is Zelda Breath of the Wild though. The game that would suck up all my gaming time like a supermassive black hole. Nothing escapes, I even left the PC evergreens I had been playing for up to two decades at this point.

I was anticipating this game for a while now, ever since we saw that first picture behind Aonuma back in 2014, and then the trailers that followed up to what might be the greatest trailer ever right before release. I followed the rumours, trying to keep myself from being spoiled, and I was into it even if it was rumoured to be a big departure from the earlier 3D games. Turned out it was, but it is still unmistakably a Zelda game. One of the greatest in fact, who could have expected such a thing. It was a very solid start for the Switch, especially together with those other games, and it would delay my current decline in interest for new games. Obviously, my vote is The Legend of Zelda: Breath of the Wild.



Honourable mentions from me go to Hellblade: Senua's Sacrifice and Super Mario Odyssey.

Hellblade is the single most emotionally powerful game I have ever played, a masterful study of trauma, resilience, and survival with a deeply human protagonist whose story absolutely captivated me. Doesn't hurt that it's also looks gorgeous and has excellent combat.

Super Mario Odyssey's sheer creativity is just incredible; there are ideas good enough to build a whole game around in almost every level. This one really had the misfortune of coming out in a year where BOTW dominated the conversation; had it come out in 2016 nor 2018 it would have been my game of the year by a mile.



The_Liquid_Laser said:
coolbeans said:

Other:

Tie between What Remains of Edith Finch and Cuphead.  Real ones know about Finch's Cannery level/segment.

If you had to pick one game (and you do), which game would you pick?

I guess coin toss would go to Edith.



VersusEvil said:

By far my favourite game of 2017 has to go to

"Other - Night In The Woods"

Points for original thinking. I used to be a lot like Mae back in the day. I love that game's cast of characters so much. And also pretty much everything else about it (Harfest, Demon Tower...).

That was my favorite of the year for most of the year too until I discovered Butterfly Soup. What Remains of Edith Finch just sort of stayed with me over the years, so it gained more value with me over time.

coolbeans said:

Other:

Tie between What Remains of Edith Finch and Cuphead.  Real ones know about Finch's Cannery level/segment.

That was a fucking epic head trip!

HoloDust said:

Indie games kept going strong with Little Nightmares, Hollow Knight, Night in the Woods and West of Loathing(that one being one of the favourites of mine).

Omg, I forgot about Little Nightmares!! Shit, I have to add that to my add my list now. *Edits earlier post.*

curl-6 said:

Honourable mentions from me go to Hellblade: Senua's Sacrifice and Super Mario Odyssey.

Hellblade is the single most emotionally powerful game I have ever played, a masterful study of trauma, resilience, and survival with a deeply human protagonist whose story absolutely captivated me. Doesn't hurt that it's also looks gorgeous and has excellent combat.

Super Mario Odyssey's sheer creativity is just incredible; there are ideas good enough to build a whole game around in almost every level. This one really had the misfortune of coming out in a year where BOTW dominated the conversation; had it come out in 2016 nor 2018 it would have been my game of the year by a mile.

Well said!

Last edited by Jaicee - on 18 December 2023

What a year!
My choice is easily BOTW
but Super Mario Odyssey, Dragon Quest XI, Divinity Original Sin 2, Steamworld Dig 2, Horizon Zero Dawn, and Resident Evil 7, could have all been game of the years for me in other years.