Wman1996 said:
I'm eagerly awaiting the specs on the RAM, CPU, and GPU. I hope Nintendo reveals them soon, but it might take someone breaking open Switch 2. Is it wrong to think docked performance could come close to Series S?
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I don't think Nintendo divulges those information, maybe it would be different this time, but I doubt it, so it would be again up to someone to tear it down and confirm what has already been leaked, nVidia T239:
- CPU with eight Cortex-A78C Arm cores clocked at 1100.8 MHz when in handheld mode and 998.4 MHz when docked
- GPU is Ampere-based GPU with some Ada Lovelace features
1536:48:32:12:48 (Unified shaders: Texture mapping units : Render output units : Ray tracing cores : Tensor Core) configuration
561Mhz handheld for 1723 TFLOPS (FP32) -- 26.9 GTexels/s -- 17.9 GPixels/s -- 4 TFLOPS RT -- 22 TFLOPS Tensor Compute (FP16 2:1 sparse)
1007.25MHz docked for 3094 TFLOPS (FP32) -- 48.3 GTexels/s -- 32,2 GPixels/s -- 7.2 TFLOPS RT -- 40 TFLOPS Tensor Compute (FP16 2:1 sparse)
- Memory is 12GB LPDDR5X on 128bit bus, 2133MHz handheld, 3200MHz docked for 68.26GB/s and 102.4GB/s respectively.
Series S GPU pulls 4006 TFLOPS (FP32) -- 125.3 Gtexels/s -- 50 GPixels/s (not sure how RT compares, different metrics, but probably worse), with 8GB of memory at 224GB/s and another 2GB at 56GB/s.
So on paper, Switch 2 probably has better Ray Tracing performance, but, lags quite a bit in shader performance, texture and pixels fillrates and memory bandwidth. That said, it has DLSS, which is a massive boon.
But comparisons are fairly moot, since they are very different architectures and can't be really compared head to head, except for real life tests, which I'm sure DF will do in spades.