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Forums - Nintendo Discussion - How will be Switch 2 performance wise?


Which console will be close in performance?

XB1 13 8.78%
PS4 49 33.11%
PS4 pro 47 31.76%
XB1X 8 5.41%
XBox Series S 24 16.22%
PS5 3 2.03%
XBox Series X 4 2.70%

A Switch 2 (Docked mode) performing "perceptively equidistant" between the PS4 and PS5 isn't too unrealistic.

It can be achieved via two routes: 

  1. Nvidia goes with TSMC 5nm/4nm, allowing them to get roughly GTX 1060 Max-Q 60W (released mid-2017)/RTX 2050 (released end-2021) 30W level performance in a 18W total power profile. This fits roughly with a halving of power requirements every 36-42 months (June 2017 ; 1060 Max-Q -> Dec 2021; RTX 2050-> November 2024 ; hypothetical Switch 2 release.)
  2. Nintendo puts some hefty active cooling in the dock and scales the power level to something like 30W when docked on 8nm Ampere, also allowing for GTX 1060 Max-Q/RTX 2050 30W level performance. Think of this as sort of a Rog Ally solution, but better implemented. 

The closer the Switch 2 releases to 2025 the more #1 becomes not just likely, but economical. 

Specs like that would put it perceptively equidistant between the PS4 base and PS5, roughly on par with a PS4 Pro (but without the Jaguar and HDD bottleneck that - that had.) It would also allow the Switch 2 to target PS4/Steam Deck level performance in handheld mode. 

Last edited by sc94597 - on 14 November 2023

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Leynos said:

It won't be as powerful as an RG Ally but $300 cheaper as well.

If the Digital Foundry thought experiment is a reliable guess, it would put it roughly Rog Ally level of performance, when the Ally is at Performance mode (15W.) 

For example, 

Cyberpunk 2077 is running at 30-40 FPS 1080p DLSS Quality Medium Settings. 

A ROG Ally gets about 35-40 FPS 1080p FSR 2.0 Medium Settings at the Turbo power profile. At 15W the Rog Ally drops to about 30-35 FPS. 

Personally, I think the Digital Foundry guess is an underestimate. The Switch 2 will have a VRAM advantage over the RTX 2050 that could make up for having lower clock-speeds/fewer CUDA cores in video memory bottlenecked titles (like quite a few that released this year). Plus there is the wild-card that is a die-shrink to 5nm/4nm. And then of course closed-platform optimizations will help, as alluded to in the Digital Foundry video. 


As for cost, this is what an RTX 2050 laptop costs right now, and there is a lot of redundancy here (i.e iGPU + dGPU, larger screen, etc.) 

Last edited by sc94597 - on 16 November 2023

$400 handheld with ps5 visual output is very reasonable. Nothing crazy here.


Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:

$400 handheld with ps5 visual output is very reasonable. Nothing crazy here.

Only 4 people voted PS5/Series X in the poll. 

As far as I can see all of the posts stating PS5/Series X level are sarcastic in this thread. 

The upper-limit for Switch 2 is performance on par with lower mid-end platforms from 7-8 years before its release, and low-end ones from 3 years before release. 

Ran the Cyberpunk 2077 benchmark on my Rog Ally at each power mode. Graphics were set to medium 1080p FSR Quality Mode.  

Silent (12W)

Performance (15W)

Turbo (30W)

The Digital Foundry Switch 2-like system at DLSS Quality averaged at 33 FPS, so within 97% of the Performance mode (15W) of the Rog Ally and 75% of Turbo mode (30W.) 

For comparison, on my Rog Ally: 

  • God of War (Original settings no FSR) runs about 35 FPS in Performance mode (15W), 38 FPS in Turbo mode (30W) at 1080p. Basically putting it in between the PS4 (30fps with some drops) and PS4 Pro (48 fps average.) With FSR Quality it averages at 42 FPS (Turbo) and 39 FPS (Performance.) With FSR Balanced it goes to about 45 FPS (Turbo) and 40 FPS (Performance.) 

  • Horizon: Zero Dawn (Original settings no FSR) benchmarks at 41 FPS turbo mode and 37 FPS performance mode. With FSR Ultra Quality (better than native) I get 52 fps in Turbo mode and 35fps in performance power mode. We don't know what the unlocked performance for the PS4 Pro would've been, but I am guessing it was low because of the poor CPU and they decided to sell framerate mode as a "more stable" 30fps instead of having it fluctuate between 30-40fps.

Consider that the ROG Ally is a semi-open (semi-open because it does get some dedicated optimizations) platform running Windows and the Switch 2-like laptop is an open platform. Closed platforms like the Switch 2, PS4, and PS4 Pro get the advantage of fine-tuned optimization, at the very least. 

Last edited by sc94597 - on 15 November 2023

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The poll categories are meaningless because it's not how hardware functions any longer. Hardware architecture is a massive factor these days in terms of what games a system can play. XBox Series S also dramatically lowers the floor for all next-gen games as basically every game has to have a version for that.

What is a Steam Deck? 1.6 teraflops? OK, so only a PS4? But it runs almost every PS5 exclusive. Sure the settings are turned down a bit, but it does run almost every PS5 game and many of them at an acceptable 30-40 fps. So how is that "only a PS4"? Is a Super NES a Super NES if it can run Mario 64 and GoldenEye 007 and Final Fantasy VII and Metal Gear Solid? Even with a few compromises? No, that's not a Super NES at all in that case. And the Steam Deck ports are not even specifically optimized for Steam Deck hardware, as in ports built specifically only for that hardware like Switch 2 will get, if they were the performance of those games would probably go up a notch or two. You have to look at that Steam Deck or ROG Ally performance and understand a dedicated hardware system will get better performance than that, what is Low Settings/30 fps on Steam Deck could easily be Medium Settings/40 fps on a system properly optimized. 

The Digital Foundry experiment they set up with a 2050 GPU was running Cyberpunk 2077 at basically the PS5 settings because of DLSS. It was running A Plague's Tale: A Requiem, which is a PS5/XSX exclusive title at an acceptable resolution and frame rate, that is one of the best looking games on the PS5, it looks better than Final Fantasy 7 Rebirth even.

Of course it will not run as well as the PS5/XBS but no one is expecting literally the same settings, we all know some compromises will be made, but for the most part it's still the same freaking game that you can now take with you on the go. But at the same time PS5/XS don't run at the same settings as high end PCs, yet people still play and enjoy those games just fine.

The Switch 2 will have more PS5/XSX ports than the Switch 1 had PS4/XB1 ports. There are several factors that help it out (DLSS, XBox Series S being a lower target spec for the home consoles there was no XBox One Series S or PS4 1/2, diminishing returns in game development, developers knowing from day 1 Switch is a hit brand). It will have so many PS5/XBS ports that it won't even be a big deal any longer is my prediction (Monster Hunter 6, Call of Duty, Madden NFL, etc. etc.). 

Last edited by Soundwave - on 15 November 2023

Power is measured in Watts right? Lower than any option.

Considering operations per second, also lower than any option when handheld. Maybe only above Xbox one when docked.

But considering visuals / performance, I think it will be better than PS4, potentially on par with XSS for some games when docked.