sc94597 said: Personally, I think the Digital Foundry guess is an underestimate. The Switch 2 will have a VRAM advantage over the RTX 2050 that could make up for having lower clock-speeds/fewer CUDA cores in video memory bottlenecked titles (like quite a few that released this year). Plus there is the wild-card that is a die-shrink to 5nm/4nm. And then of course closed-platform optimizations will help, as alluded to in the Digital Foundry video. |
PC memory works differently than consoles.
Yes the RTX 2050 only has 4GB of memory. - But that 4GB is dedicated -only- to graphics and isn't shared with anything else... Compared to consoles where that pool of Ram needs to be split for A.I, Scripting, Sound, Networking and a heap more.
The PC also has System memory which will augment the GPU memory, streaming data on a needs basis (Or depending on the data, accessing it from system memory directly). - And that had a total of 16GB of System Memory for a total of 20GB of Ram in the entire system.
Then you have oodles of CPU and GPU caching to hide bandwidth and latency deficits.
It's always a bizarre misnomer when someone claims any console has a memory advantage over the PC, that has never been true and never will be.
More memory doesn't make up for lower clocks/cuda cores either.
A Geforce RTX 2050 is a really really good baseline to aim Nintendo's next handheld for, Nintendo doesn't chase high-end, high performing, power hungry components anymore... And with Nintendo only making handhelds these days, they need to be smarter with their choices of components... And they are.
Tegra is a good choice, despite the fact there are faster mobile chips on the market.
--::{PC Gaming Master Race}::--