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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

I feel like Outlaws is Switch 2's equivalent to Doom 2016 on Switch 1, that first really ambitious current gen port that comes along and resets expectations of what the system can pull off.

Apparently it was ported by Redlynx, the team behind the Trials games; I certainly hope we see more from them given the quality of their work here.



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curl-6 said:

Switch 2 actually managing to outperform Series S in terms of framerate (and even in some cases RT) in a game as heavy as Outlaws was NOT on my bingo card, nor was Ubisoft of all devs delivering arguably the most technically accomplished title on the console.

Crazy impressive port, and as DF says a powerful statement on the viability of demanding current gen games on the platform.

Minus small reductions in NPCs, environmental details, volumetric, shadows..  looks quite nice. 

At this point Nvidia is just so far ahead of AMD.  I gave AMD gpus a strong look but just can't go there.  Their upscaling and RT are just too far behind.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

Switch 2 actually managing to outperform Series S in terms of framerate (and even in some cases RT) in a game as heavy as Outlaws was NOT on my bingo card, nor was Ubisoft of all devs delivering arguably the most technically accomplished title on the console.

Crazy impressive port, and as DF says a powerful statement on the viability of demanding current gen games on the platform.

Minus small reductions in NPCs, environmental details, volumetric, shadows..  looks quite nice. 

At this point Nvidia is just so far ahead of AMD.  I gave AMD gpus a strong look but just can't go there.  Their upscaling and RT are just too far behind.  

The cutbacks are there, but that was always an inevitability; portable tech is simply less powerful than consoles and there's no way around that.

I feel like Redlynx did a good job cutting back in areas that aren't super noticeable like secondary props and such, so that the game still holds up okay, even if it's not as detailed as the "full fat" version. The trick with ports like this is making the right sacrifices.

And yeah, being an Nvidia chip helps, as it gives them that edge even if the raw power is still less.



curl-6 said:
Chrkeller said:

Minus small reductions in NPCs, environmental details, volumetric, shadows..  looks quite nice. 

At this point Nvidia is just so far ahead of AMD.  I gave AMD gpus a strong look but just can't go there.  Their upscaling and RT are just too far behind.  

The cutbacks are there, but that was always an inevitability; portable tech is simply less powerful than consoles and there's no way around that.

I feel like Redlynx did a good job cutting back in areas that aren't super noticeable like secondary props and such, so that the game still holds up okay, even if it's not as detailed as the "full fat" version. The trick with ports like this is making the right sacrifices.

And yeah, being an Nvidia chip helps, as it gives them that edge even if the raw power is still less.

Agreed.  My comment wasn't a jab at the cut backs but giving credit.  Good choices were made and the cut backs have minor impact.  It was a good decision to keep fps largely locked.  

Only major issue I saw was pop but seems reasonable to expect a patch.  

Overall the game runs better than I would have guessed.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

The cutbacks are there, but that was always an inevitability; portable tech is simply less powerful than consoles and there's no way around that.

I feel like Redlynx did a good job cutting back in areas that aren't super noticeable like secondary props and such, so that the game still holds up okay, even if it's not as detailed as the "full fat" version. The trick with ports like this is making the right sacrifices.

And yeah, being an Nvidia chip helps, as it gives them that edge even if the raw power is still less.

Agreed.  My comment wasn't a jab at the cut backs but giving credit.  Good choices were made and the cut backs have minor impact.  It was a good decision to keep fps largely locked.  

Only major issue I saw was pop but seems reasonable to expect a patch.  

Overall the game runs better than I would have guessed.  

Oh I didn't take it as a jab, I agree with you. Downports are always a matter of choosing your battles, and Redlynx choose well here. 

Given how rough pre-release footage looked, I was kinda expecting a disaster here, it seemed like every time we saw it over the last few months it the footage ran horribly. They must have really pulled it together in the last few weeks.



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curl-6 said:
Chrkeller said:

Agreed.  My comment wasn't a jab at the cut backs but giving credit.  Good choices were made and the cut backs have minor impact.  It was a good decision to keep fps largely locked.  

Only major issue I saw was pop but seems reasonable to expect a patch.  

Overall the game runs better than I would have guessed.  

Oh I didn't take it as a jab, I agree with you. Downports are always a matter of choosing your battles, and Redlynx choose well here. 

Given how rough pre-release footage looked, I was kinda expecting a disaster here, it seemed like every time we saw it over the last few months it the footage ran horribly. They must have really pulled it together in the last few weeks.

100% agreed.  Bases on pre-footage I thought we had a titanic on our hands.  Massive improvement.  Makes me think Indiana will port nicely.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

Switch 2 actually managing to outperform Series S in terms of framerate (and even in some cases RT) in a game as heavy as Outlaws was NOT on my bingo card, nor was Ubisoft of all devs delivering arguably the most technically accomplished title on the console.

Crazy impressive port, and as DF says a powerful statement on the viability of demanding current gen games on the platform.

Minus small reductions in NPCs, environmental details, volumetric, shadows..  looks quite nice. 

At this point Nvidia is just so far ahead of AMD.  I gave AMD gpus a strong look but just can't go there.  Their upscaling and RT are just too far behind.  

They're not really, its just that most RT tech is built with nVidia in mind. But look at AC:Shadows, and you will notice that, while RTX 5070//Ti looses slightly less when RT is on than RX 9070/XT, latter beats it without the problem. 

That and FSR4 is better than DLSS3, and in some aspects even than DLSS4 that has lot of that ugly checkerboard in lightning.

But overall, currently AMD competes in segment you're not interested in anyway...but that will change with UDNA.



Biggerboat1 said:
sc94597 said:

Been playing Star Wars Outlaws on my 13 inch, OLED portable monitor while I am at a hotel and the game looks great. 

Also a nice portable setup with a portable adapter for docked mode. 

Linus had reported that 3rd party docks didn't work due to Nintendo implementing proprietary tech, are they wrong or did you find a way around it?

https://youtu.be/Lh9gnkF-Imo?si=NpsWPIAE_WXSOOET

Most third party docks don't seem to work, but I have bought four of this one and it works fine. 

https://a.co/d/d0en8Lv

Got it after reading this Nintendo Life article and then googling docks. 

https://www.nintendolife.com/guides/best-nintendo-switch-2-third-party-tv-docks

My experience with LTT is on non-PC stuff (and even PC stuff) they aren't always reliable. Especially when things change pretty quickly at a launch.

Last edited by sc94597 - on 06 September 2025

h2ohno said:

It looks like we found a game where the use of the game key cards is perfectly understandable and not something to complain about.

I'm thinking, after that Outlaws dev's statement, DF might be doing test on PC of standard SATA SSD vs NVMe. Cause official PC system requirements just ask for SSD, not high speed NVMe.

So let's wait and see if lack of speed in game cards is the actual reason (since they're faster than SATA SSDs), or just good excuse to skip on them.



HoloDust said:
h2ohno said:

It looks like we found a game where the use of the game key cards is perfectly understandable and not something to complain about.

I'm thinking, after that Outlaws dev's statement, DF might be doing test on PC of standard SATA SSD vs NVMe. Cause official PC system requirements just ask for SSD, not high speed NVMe.

So let's wait and see if lack of speed in game cards is the actual reason (since they're faster than SATA SSDs), or just good excuse to skip on them.

It's obviously an excuse, and a bad one.

1. Bluray games aren't played straight from the disk, they all require full game install into system storage. Why not do the same for Switch 2 games that requre high speeds?

2. Watch other Ubisoft games that don't require high speed also being released on game key cards lol.