Chrkeller said:
Minus small reductions in NPCs, environmental details, volumetric, shadows.. looks quite nice. At this point Nvidia is just so far ahead of AMD. I gave AMD gpus a strong look but just can't go there. Their upscaling and RT are just too far behind.  |
The cutbacks are there, but that was always an inevitability; portable tech is simply less powerful than consoles and there's no way around that.
I feel like Redlynx did a good job cutting back in areas that aren't super noticeable like secondary props and such, so that the game still holds up okay, even if it's not as detailed as the "full fat" version. The trick with ports like this is making the right sacrifices.
And yeah, being an Nvidia chip helps, as it gives them that edge even if the raw power is still less.







