| Chrkeller said: People tend to cherry pick cyber and S2 performance. The Series S is running at a much higher framerate and the S2 version has significantly reduced NPC density. The image quality for the S2 came with sacrifices. Not mention shadows take a huge hit as well.  As for as hardware tiers, now that teardowns and analysis has been done, it is clear the S2 sits way closer to the ps4/pro than it does with current gen hardware. Which many of us wholly expected.  |
Sure, performance is nearly orthogonal to visual effects/quality in this discussion (especially since the graphics comparison for things like textures and reflections is being made with the Series S quality mode, which is not 60fps), because as Digital Foundry noted, the Switch 2 version is often CPU-bottlenecked.
The point being made is that "in between PS4 and PS4 Pro" isn't taking in account the full picture, when in certain aspects (texture quality, some reflections, static image quality) the Switch 2 version is exceeding the Series S (and by extension the last generation versions of the game.) In one aspect (outdoor shadow quality) it is lagging behind the last gen versions. And then there are features where, like with Series S but not to its extent, it is exceeding the last generation consoles.
The Series S can also be said to be "way closer" (at least in terms of GPU) to the Xbox One X/PS4 Pro than PS5/Pro and Series X if you are only looking at raw capacity to output pixels. What both the Switch 2 and Series S have is the capacity to play modern games that the Xbox One X and PS4 Pro wouldn't be able to play. Not just because they are HDD-first platforms, but because there are certain features of modern GPUs that are essentially pre-requisites to run certain games. (See: Alan Wake 2 and mesh-shaders, as an example. Or any game with mandatory RTGI.)
Last edited by sc94597 - on 13 August 2025






