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sc94597 said:
redkong said:

I think it's fair to say that if series S CPU was similar to Ps4 pro then basically they would be very similar in what they offer in most games with them trading blows depending on the game. It's the CPU that makes it a step up.

Not just the CPU. It is also the feature-set. The PS4 Pro would struggle to run the handful of current generation games that have mandatory RTGI or mesh-shading. 

This is a 6500xt (slightly better than Series S' GPU) running Alan Wake 2. 

This is an RX 590 (moderately better than PS4 Pro's GPU.)  

 

Both are using similar CPU's (Haswell i7's.) 

On paper these GPU's are "similar" (other than power-draw of course) but the feature set does matter in many current gen only titles, and that is why the 6500xt is outclassing the RX 590 here. 

Good point, but this probably the only game where is a GPU with mesh shaders support is a must. I was talking about the general ball park of most games.